Package MSP

gate~

Route a signal to one of several outlets

Description

Use gate~ to route an input signal at the second inlet to one of several outlets, or to no outlet at all. When there is only one outlet (the default case), it acts as a simple switch. Unlike the Max gate object, any outlet which is not selected outputs a signal composed of zero values.
When the gate~ object is created as mcs.gate~ all of its signal outlets are combined into a single multichannel outlet. The behavior of mcs.gate~ is otherwise identical to gate~.

Arguments

number-of-outlets[int]
optional

Number of outlets

initial-open-outlet[int]
optional

Set the outlet that is initially selected. If 0, all signals are shut off and zero signals are sent out all outlets.

Attributes

ramptime[float]: 0.

Sets the ramp time to use for fading connections in milliseconds. When the ramptime attribute is non-zero, gate~ will crossfade between outputs when the output is switched, fading out the output that was previous active and fading in the output that is becoming active.

stepmode[int]: 0

When enabled, all whole-number changes to a signal value in the left inlet (either increasing and decreasing) will increment the open outlet by 1, wrapping accross the available outlets. A value of zero will stop output.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Same as the next message

int

If the number is 0 or negative a zero signal is sent out all outlets. If the number is greater than the number of outlets, the signal is sent to the rightmost outlet. If a signal is connected to the left inlet, gate~ ignores int or float messages.

Arguments:
  • outlet-selected [int]

float

Float input is truncated and, like the int message, selects the destination outlet for the signal in the right inlet

next

Sending the next message to the left inlet closes the current outlet and opens the next one, wrapping accross all outlets. If all outlets are currently closed or the rightmost outlet is currenty open, outlet 1 will be opened.

signal

In left inlet: Selects destination outlet for the input. If the number is 0 or negative a zero signal is sent out all outlets. If the number is greater than the number of outlets, the signal is sent to the rightmost outlet. If a signal is connected to the left inlet, gate~ ignores int or float messages.

In right inlet: The input signal to be passed through to one of the gate~ object's outlets, according to the most recently received int or float in the left inlet, or the value of the signal coming in the left inlet.

Output

signal

Depending on the value of the left inlet (either signal or number), one of the object's outlets will send out the input signal and rest will send out zero signals, or (if the inlet is closed) all outlets will send out zero signals.

See Also

Name Description
crosspatch Patching Editor for Matrix Objects
selector~ Assign one of several inputs to an outlet
matrix~ Signal routing and mixing matrix
gate Pass input to an outlet