isdenorm
Return 1 if the input is denormal, else return zero.
Description
This operator detects denormal numbers and returns 1 if the input is denormal, and zero otherwise. Note: As of Max 6.0 the x87 control flags are set to flush to zero and disable exception handling in audio processing, so denormal fixing should only be required for exported code. A denormal number is a floating point value very close to zero (filling the underflow gap). Calculations with denormal values can be up to 100 times more expensive, so it is often beneficial to replace them with zeroes. Denormals often occur in feedback loops with multipliers, such as filters, delays and exponential decays. Denormal detection is based on a bitmask. Note that feedback operators in gen~ (delay, history) apply fixdenorm to their input signals by default.
Constructors
- { arguments={}, inlets={input} }
Inlets
input[float]
value to test for denormals
Attributes
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
See Also
Name | Description |
---|---|
dcblock | DC blocking filter |
fixdenorm | Replace denormal values with zero. |
fixnan | Replace NaN (Not a Number) values with zero. |
isdenorm | Return 1 if the input is denormal, else return zero. |
isnan | Return 1 if the input is NaN (Not a Number), else return zero. |