Package jit.mo

jit.mo.join

Combine jit.mo streams and output a multi-plane matrix

Description

Combine jit.mo streams and output a multi-plane matrix. Automatically connects to jit.world to drive animations. Inputs add multiple jit.mo/matrix inputs for additive control.

Arguments

Inlet Count[number]
optional

Set the number of inlets and planecount of output.

Dimension[number]
optional

Set the dimension (number of elements) of the output matrix and any attached jit.mo.func objects. jit.mo objects only support matrices with a dimcount of 1.

Attributes

fixed_delta[float64]

Fixed frame delta time for animating functions (default = 0.0). When non-zero, animations will use this value to calculate output, rather than the delta time since last update.This can be useful when animating at a fixed rate regardless of the actual update rate.

interval[time]

Animation interval (default = 0 ms). This attribute uses the Max time format syntax, so the interval can be either fixed or tempo-relative.When set to a non-zero value, the speed attribute is no longer user settable, and will be automatically set based on the interval value.

scale[float64]

Output multiplier (default = 1.0).

enable[long]

Enable Animation (default = 1). This affects any connected jit.mo.func objects

speed[float64]

Animation speed (default = 1.). Scales animation speed of all connected jit.mo.func objects

name[symbol]

Object name (default = UID).

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

See Also

Name Description
jit.mo.func Generate animated single dim matrices using a specified function
jit.mo.field Field manipulator for 3 plane jit.mo streams
jit.mo.time Outputs float time values using specified mode for realtime animation
jit.anim.path Evaluate a path of 3D transform points
jit.world The Jitter world context