jit.world
The Jitter world context
Description
The jit.world object encapsulates the functionality of several jitter objects, including jit.window, jit.gl.render, jit.gl.node, jit.gl.cornerpin and jit.phys.world. Physics and GL objects are automatically added to the jit.world context and video objects have their automatic output enabled, when in the same patch.
Discussion
Typically the jit.world window will display context objects as soon as receiving the first draw call, either via external bang or internally via automatic rendering (enable 1). If output_texture is enabled two draw calls are required for correct display and output. An additional draw call is required for correct matrix output if both output_matrix and matrix_mode_async are enabled.
Arguments
name[symbol]
optional
The drawing context name
Attributes
border[int]
Show window border (default = 1).
auto_handle[int]
Enables the auto-handle transform gizmo mode (default = 0). The transform mode defaults to rotation, and changes to translate or scale via command and option modifiers. Shift modifier toggles between local and world axes.
enable[int]
Enable automatic rendering (default = 0). When enabled, rendering is performed automatically.
depth_sort[int]
Enables depth sorting mode (default = 0). When enabled, objects are sorted by distance from the camera prior to rendering each frame.
dim[2 ints]
Internal texture dimensions (default = 640 x 480). This attribute is set only if the desired texture output dimensions should differ from the window size. If no arguments are given, the texture dimensions will adapt to the window size.
displaylink[int]
Enable render draw sync to display swap (default = 1) (Mac only). When enabled, render draw calls are synced to the display swap.
drawbang[symbol]
The draw bang output timing (default = prerender). Determines if the middle-outlet draw bang happens before or after rendering.
Possible values:
'prerender'
(
Before rendering
)
'postrender'
(
After rendering
)
drawto[symbol]
The internal jit.gl.render context name (default = UID). jit.world drawto is the parent context of the internal jit.gl.node sub-context.
capture[int]
Capture to the internal texture (default = 0). When enabled, all rendering is captured to texture and the texture name is output out the left outlet. The texture is also drawn to the internal jit.gl.cornerpin for display on the window. Synonym for output_texture.
fixed_delta[float]
Locks the delta time value used by animation objects, in seconds (default = 0). When non-zero, animating objects will calculate updates using this value, rather than the actual time between frames. useful for non-realtime capture. Usful for non realtime frame capture.
floating[int]
Enable floating window style (default = 0).
fps[float]
The frames per second of automatic rendering (default = 30). Setting fps also sets interval. These attributes only have an effect if enable is 1 and displaylink is 0.
fsaa[int]
Enable full scene anti-aliasing (default = 0).
fullscreen[int]
Enable fullscreen (default = 0).
enable_cornerpin[int]
Enable the internal jit.gl.cornerpin object (default = 0). When enabled the cornerpin's handles are visible, and mouse handler is enabled. Enabling also sets output_texture to 1. Attributes and messages of the cornerpin can be sent using .
erase_color[4 floats]
Background and clear color as RGBA values (default = 0.2 0.2 0.2 1.0).
esc_fullscreen[int]
When enabled, the escape key sends the window to fullscreen (default = 1).
interval[int]
The millisecond interval of automatic rendering (default = 33). Setting interval also sets fps. These attributes only have an effect if enable is 1 and displaylink is 0.
gizmos[int]
Enables gizmo drawing and manipulation for jit.gl.light and jit.gl.camera objects bound to this context (default = 0).
matrix_mode_async[int]
8.0.0
Enable asynchronous matrix output (default = 1). When enabled jit.world will use the more CPU efficient asynchronous code path for matrix output. Disable if synchronous output is desired.
ortho[int]
Orthographic projection mode (default = 0)
0 = orthographic projection off (perspective projection)
1 = orthographic projection on, using lens angle
2 = orthographic projection on, ignoring lens angle
Possible values:
0 = 'Off (Perspective)'
1 = 'Orthographic (Lens Angle)'
2 = 'Orthographic (No Lens Angle)'
output_matrix[int]
Output the scene as a matrix (default = 0). When enabled, all rendering is captured to texture then read back to an internal matrix, and the matrix name is output out the left outlet. The texture is also drawn to the internal jit.gl.cornerpin for display on the window.
output_texture[int]
Capture to the internal texture (default = 0). When enabled, all rendering is captured to texture and the texture name is output out the left outlet. The texture is also drawn to the internal jit.gl.cornerpin for display on the window. Synonym for capture.
name[symbol]
The drawing context name (default = UID). Jitter GL objects attach to this context through their drawto attribute. The jit.world name is actually the internal jit.gl.node sub-context name.
Using jit.world in a Max for Live device requires an implicitly named context or --- (triple-dash) named contexts.
phys_worldname[symbol]
The internal jit.phys.world physics world name (default = UID).
position[3 floats]
The 3D origin in the form x y z (default = 0. 0. 0.). This attribute sets the internal jit.gl.node position.
preserve_aspect[int]
Preserve aspect ratio flag of input image (default = 1)
size[2 ints]
Window size (default = 640 480)
rect[4 ints]
The window rectangle is specified in pixels giving the left, top, right, and bottom coordinates of the window from the upper left corner.
sync[int]
The vertical sync flag sets the window to update synchronous to the monitor's refresh (default = 1).
rotate[4 floats]
The angle of rotation and the three axes about which the rotation is performed in the form rotation-angle x y z (default = 0. 0. 1. 0.). This attribute sets the internal jit.gl.node rotate.
quat[4 floats]
Specifies a quaternion orientation in 3D space (default = 0 0 0 1). This attribute sets the internal jit.gl.node quat.
rotatexyz[3 floats]
Specifies an Euler orientation in 3D space (default = 0 0 0). This attribute sets the internal jit.gl.node rotatexyz.
scale[3 floats]
The 3D scaling factor in the form x y z (default = 1. 1. 1.). This attribute sets the internal jit.gl.node scale.
running_fps[float]
read-only
Sending fps) or this context.
will return the actual frames per second (as opposed to the desired frames per second set by
transparency[int]
Enables the global transparency mode (default = 0). When enabled any objects that have a color transparency (ie a color alpha component less than 1) or blend_enable 1 will be added to a transparency pass and composited with any opaque objects in the scene with proper depth buffering.
windowposition[2 ints]
Window position is specified in pixels by an x and y offset value in global coordinates from the upper left corner of the screen.
visible[int]
Enable window visibility (default = 1).
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
JS Painter File
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
Draw and update all automatic clients and animations. Should only be called if enable is 0.
int
Set the enable attribute. When enabled frame updates are handled automatically.
clear
Clear the matrix or texture image from the background, replacing with the erase_color.
(mouse)
Mouse events and double-click to bring window to front.
draw
Draw and update all automatic clients and animations. Should only be called if enable is 0.
front
Bring window to front.
jit_gl_texture
Draw the named texture to the background.
- texture-name
[symbol]
sendcornerpin
sendhandle
sendnode
sendphys
sendrender
sendwindow
See Also
Name | Description |
---|---|
jit.window | Display data in a window |
jit.gl.render | Render Jitter OpenGL objects |
jit.gl.node | Create hierarchical rendering groups |
jit.gl.cornerpin | Map textures in a window |
jit.phys.world | Collision detection and rigid body dynamics |
jit.pworld | Display a Jitter GL context |