jit.pwindow
Display Jitter data and images
Description
Use jit.pwindow to draw pixels ( data) or OpenGL 3D graphics scenes ( data) within a patcher. When it receives jit_matrix messages it displays them as pixel data and when it receives jit_texture messages it displays them using a passive OpenGL render context.
Arguments
None.
Attributes
border[float]: 0.
Enable border drawing
bordercolor[4 floats]: 0. 0. 0. 1.
Sets the Border Color in RGBA format. The Draw border flag must be set for the border to be visible.
colormode[symbol]: argb
Matrix color mode
Possible values:
'argb'
(
ARGB color
)
Colors specified in ARGB format (default)
'uyvy'
(
UYVY color
)
Colors specified in UYVY format
depthbuffer[int]
Enable depth buffer
doublebuffer[int]
Enable double buffering
dstrect[4 ints]: 0 0 320 240
The matrix destination rectangle is given by coordinates left, top, bottom, right. All values are relative to the top left corner of the window.
fsaa[int]
Full scene anti-aliasing enable
idlemouse[int]: 0
Mouse idle events enable
interp[int]: 0
Matrix interpolation enable
name[symbol]
The name of the window. Jitter OpenGL objects attach to a rendering context through the window's name.
onscreen[int]: 1
Draw direct to screen enable
pickray[int]: 0
Pickray
planemap[4 ints]: 0 1 2 3
The plane mapping from input matrix to output (default = 0 1 2 3).
size[2 ints]
Window size
srcrect[4 ints]: 0 0 320 240
The portion of the input matrix used when copying an input matrix to the internal matrix. (default = 0 0 (matrix width) (matrix height)) The proportions of the rectangle are expressed in the form left top right bottom . All values are relative to the top left corner of the viewing area of the input matrix.
stereo[int]
Stereo buffer enable
sync[int]
The vertical sync flag sets the window to update synchronous to the monitor's refresh.
usedstrect[int]: 0
Enable destination rectangle
usesrcrect[int]: 0
Enable source rectangle
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
JS Painter File
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
Output the currently stored matrix
jit_gl_texture
Draws the texture to screen using a passive OpenGL render context. In this mode, jit.pwindow is always drawn on the top-most patching layer and will obscure any other patcher elements occupying the same region of the patcher.
- texture-name
[symbol]
jit_matrix
Draws the matrix to screen as ARGB pixel data. In this mode, jit.pwindow can be layered anywhere in the Max patcher layer hierarchy, so text and objects can be seen on top of the incoming matrix data.
- matrix-name
[symbol]
(mouse)
Mouse events
See Also
Name | Description |
---|---|
jit.gl.render | Render Jitter OpenGL objects |
jit.window | Display data in a window |