Package Max

pak

Output a list when any element changes

Description

The pak object (pronounced "pock") offers much of the functionality of pack, but outputs the entire list whenever input is received in any inlet.

Arguments

list-elements[any]
optional

The number of inlets is determined by the number of arguments. Each argument sets an initial type and value for an item in the list produced by pak. If there are no arguments, the object will be created with two inlets, and the two list elements will be set to (int) 0 initially.

Attributes

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Output currently stored list

int

The number is stored as an item in a list, with its position in the list corresponding to the inlet in which it was received, then the entire list is output. If the inlet has been initialized with a float or symbol argument, the incoming number will be converted to a float or a blank symbol.

Arguments:
  • input [int]

float

The number is stored as an item in a list, with its position in the list corresponding to the inlet in which it was received, then the entire list is output. If the inlet has been initialized with an int or symbol argument, the incoming number will be converted to an int or a (blank) symbol.

Arguments:
  • input [float]

list

Any multi-item message is treated as a list. The first item in the incoming list is stored in in the location that corresponds to the inlet in which it was received. Each subsequent item is stored as if it had arrived in subsequent inlets (limited to the number of inlets available). After all values are stored, the list is output.

Arguments:
  • input [list]

anything

Performs the same function as list .

Arguments:
  • input [list]

set

Set data without output

Arguments:
  • message [list]

Output

list

The length of the list is determined by the number of arguments. When input is received in any inlet, the stored list is sent out the outlet.

See Also

Name Description
bondo Synchronize a group of messages
buddy Synchronize arriving data
join Combine items into a list
match Watch for a message match, then output the message
swap Swap position of two numbers
thresh Combine numbers, symbols and lists when received close together
unjoin Break a list into messages
unpack Break a list into individual messages
zl Process lists in many ways