past
Notify when a threshold is passed
Description
Sends a bang when a number rises above a certain specified value.
Arguments
list[list]
optional
Sets the numbers which must be exceeded by the numbers received in the inlet. Output will be triggered when any of the threshold values are met or exceeded.
number[int]
optional
Triggers output when the number is met or exceeded.
Attributes
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
If there is only one argument, and the input is greater than the argument, and the previous input was not greater than or equal to it, past sends a out the outlet.
- input
[int]
float
If there is only one argument, and the input is greater than the argument, and the previous input was not greater than or equal to it, past sends a out the outlet.
- input
[float]
list
The numbers in the list are compared to the arguments. If all of the numbers in the list are greater than or equal to the corresponding arguments, a past must receive a message, or must receive another list in which the number that equaled or exceeded its argument goes back below (is less than) its argument.
is sent out the outlet. Before a is sent again, however,- input
[list]
clear
Causes past to forget previously received input, readying it to send a message again.
set
The word past object's inlet.
, followed by one or more numbers, sets the numbers which must be equaled or exceeded by the numbers received in the- watch-list
[list]
Output
bang
If all of the arguments are equaled or exceeded by the numbers received in the inlet, past sends out a . Otherwise, past does nothing. If there is a single argument, a is sent only as a number increases past its threshold. Once the threshold has been passed, the number must go below the threshold again, then increase past it, before another will be sent.
See Also
Name | Description |
---|---|
maximum | Output the highest value |
peak | Output larger numbers |
> | Compare numbers for greater than condition |