Package MSP

polybuffer~

Manage multiple buffer~ objects

Description

polybuffer~ lets you operate with a group of buffer~ objects. Each buffer~ will be named after polybuffer~ first argument and an index (aka for a polybuffer~ toto object, each buffer~ will be named toto.N where N is the index).

Arguments

name[symbol]
optional

Sets the name of the polybuffer~ and defines the names of the buffer~. For instance, if the polybuffer~ object's name is toto , the buffer~ will be named toto.1 , toto.2 , toto.3 .... polybuffer~ objects with the same name share the same buffer~.

Attributes

embed[int]

Save the buffer references in the patcher, on save. Note: empty buffers will be stored as empty buffer: their size and number of channels will be saved, but not the contents.

quiet[int]

Suppress the warning when loading multiple patches with polybuffer~ with the same name.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

(drag)

Drag a sound file and a buffer~ will be added to the list. Drag a folder and the sound files contained in the folder will be loaded in buffer~ objects.

append

Display a dialog box to choose a sound file to add to polybuffer~ or load the sound file specified in argument.

Arguments:
  • filename [list]

appendempty

Adds an empty buffer~ of the specified length and channels.

Arguments:
  • length () [float]
  • channels [int]

clear

Delete every buffer~.

(mouse)

Double-click on the polybuffer~ object in a locked patcher to open a window where you can see information about the buffers.

dump

Outputs list with the following information: index, buffer name, path of the sound file, length, channel and sampling rate.

getbufferlist

Outputs the message bufferlist followed by the name of the buffer~. When every buffer~ name has been sent out the outlet, the done message is sent.

getcount

Outputs the message count , followed by the number of buffer~ objects contained in the polybuffer~ object.

getshortname

Outputs the buffer~ name followed by the sound files name without the extension. Outputs done when the iteration is finished.

getsize

Outputs the memory size used by polybuffer~ in Bytes.

open

Open polybuffer~ object's window see information about the buffers.

readfolder

Loads multple sound files from the specified folder. If no argument is provided a dialog box will show up.

Arguments:
  • name [list]

send

Sends messages to the buffer~ objects. The index corresponds to the buffer~ index, and an index of 0 send the message to every buffer~. For instance, send 0 clear sends the message clear to every buffer~ contained in this polybuffer~.

Arguments:
  • index [int]
  • anything [list]

wclose

Close the window editor

writetofolder

Writes every buffer~ in a folder. If no argument is provided a dialog box will show up.

Arguments:
  • name [list]

See Also

Name Description
buffer~ Store audio samples