Package MSP

record~

Record sound into a buffer

Description

record~ records a signal into a buffer~ object. You can specify how many channels to record with the optional input-channels argument. Recording stops when the buffer~ is filled.

Arguments

buffer-name[symbol]
optional

Obligatory. Names the buffer~ where record~ will write the recorded samples.

input-channels[int]
optional

Specifies the number of input channels (1, 2, 4, 50, etc). This determines the number of inlets record~ has. The two rightmost inlets always set the record start and end points.

Attributes

append[int]

The word append , followed by a non-zero number, enables append mode. In this mode, when recording is turned on, it continues from where it was last stopped. append 0 disables append mode. In this case, recording always starts at the start point when it is turned on. Append mode is off initially by default.

loop[int]

The word loop , followed by a non-zero number, enables loop recording mode. In loop mode, when recording reaches the end point of the recording (see above) it continues at the start point. loop 0 disables loop recording mode. In this case, recording stops when it reaches the end point. Loop mode is off initially by default. The record~ object also takes into account any changes in the buffer~ object's sampling rate if the buffer~ object's length is modified for the purpose of establishing loop points.

loopend[Time Value]

Sets the loop end point for the object. The sampling interval can be specified in any of the time formats used in Max.

loopstart[Time Value]

Sets the loop start point for the object. The sampling interval can be specified in any of the time formats used in Max.

transport[symbol]

The name of a transport object with which to associate. By default the global transport is used.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

In left inlet: Any non-zero number starts recording; 0 stops recording. Recording starts at the start point unless append mode is on.

In the inlet to the left of the right inlet: Set the start point within the buffer~ (in milliseconds) for the recording. By default, the start point is 0 (the beginning of the buffer~).

In right inlet: Sets the end point of the recording. By default, the end point is the end of the buffer~ object's allocated memory.

Arguments:
  • recording-flag (0 or nonzero) [int]

float

In left inlet: Any non-zero number starts recording; 0 stops recording. Recording starts at the start point unless append mode is on.

In the inlet to the left of the right inlet: Set the start point within the buffer~ (in milliseconds) for the recording. By default, the start point is 0 (the beginning of the buffer~).

In right inlet: Sets the end point of the recording. By default, the end point is the end of the buffer~ object's allocated memory.

Arguments:
  • recording-flag (0 or nonzero) [float]

list

list can be used to specify loop-start and loop-end points or timing/synchronization settings for transport.

Arguments:
  • loop-start/loop-end/timing-parameters [list]

anything

list can be used to specify loop-start and loop-end points or timing/synchronization settings for transport.

Arguments:
  • loop-start/loop-end/timing-parameters [list]

(mouse)

Double-clicking on record~ opens an editing window where you can view the contents of its associated buffer~ object.

reset

The word reset resets the record-loop points to the default values (which record through the whole duration of the assigned buffer~).

set

The word set , followed by the name of a buffer~, changes the buffer~ where record~ will write the recorded samples.

Arguments:
  • buffer-name [symbol]

signal

In left inlet: When recording is turned on, the signal is recorded into the sample memory of a buffer~ at the current sampling rate.

In middle inlets: If record~ has more than one input channel, these inlets record the additional channels into the buffer~.

Output

signal

Sync output. During recording, this outlet outputs a signal that goes from 0 when recording at the start point to 1 when recording reaches the end point. When not recording, a zero signal is output.

See Also

Name Description
2d.wave~ Two-dimensional wavetable
buffer~ Store audio samples
groove~ Variable-rate looping sample playback
play~ Position-based sample playback
transport Control a clock