seq~
Signal-driven event sequencer
Description
The seq~ object is an event sequencer that is driven by a signal input. seq~ can be used to create looping sequences of control data that are synchronized to a phasor~.
Discussion
It is optimized for continuous ramp input, but any signal passing through any range of values will work. Sequence events can be recorded in real-time or inserted with the seq~ can contain any number of sequences, but only one at a time is active for playback and recording.
message.Arguments
None.
Attributes
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
Causes information about the seq~ object's current sequence number, mode of operation (record, overdub, play) and total number of current events to be printed in the Max window.
int
Same as
.- input
[int]
float
Same as
.- input
[float]
list
Same as
.- input
[list]
anything
The seq~ object is used to record and play back messages. All events received in the inlet are stored according to the current value of the input signal. Any message can be sequenced except for commands to the seq~ object itself. The example shows a simple way to work around this limitation.
Note: seq~ can be used to sequence MIDI data if the MIDI input stream is converted into lists of MIDI events. This conversion is necessary to avoid outputting a corrupted MIDI stream which would occur if only the raw int messages of a MIDI stream were sequenced individually and the seq~ object were not doing a simple forward linear playback.
- input
[list]
add
The word
, followed by an int, a float and a message, inserts a Max event specified by the message at the time specified by the float for the sequence number specified by the int. (e.g., will insert the message to be played at the halfway point of sequence 2.)- sequence-name (symbol), start time (float), optional end time (float) and Max-Event (message)
[list]
clear
The word
, followed by the name of a sequence, erases the sequence. The message erases all current sequences.
delete
The word
: delete all the events at time 5 in mysequence.
: delete all the events between time 6.5 and 8 in mysequence.
: delete only the event explosion wherever it occurs.
- sequence-number (int), time (float), and Max-Event (message)
[list]
dump
Causes the contents of the current stored event sequence to be sent out the middle outlet. The word
, followed by a number, outputs only the sequence designated by the number.- sequence-number (int)
[int]
erase
Synonym for
.
offset
The word
followed by a number will offset the numbering of sequences by the specified number.- number-to-offset-sequence-numbering
[int]
overdub
The word seq~ to begin Max event recording of the current sequence (set by the message) in "overdub" mode. Recording begins at the current point of the loop and wraps around at the point where the input signal reaches 1, continuing to record as the signal passes its original value. The message turns off overdub mode.
, followed by 1, causes- overdub-enable-flag (0 or 1)
[int]
play
The word seq~ to begin Max event playback of the current sequence (set by the message) at the point of the loop specified by the current value of the signal input. turns off playback. By default, playback is off.
, followed by 1, causes- playback-enable-flag (0 or 1)
[int]
read
Reads a text file containing Max event sequences created using the seq~ object's message into the memory of the. seq~ object. If no symbol argument appears after the word , a standard open file dialog is opened showing available text files. The word , followed by a symbol, reads the file whose filename corresponds to the symbol into the seq~ object's memory without opening the dialog box.
- filename
[symbol]
record
The word seq~ to begin recording events into the current sequence (set by the message) at the point of the loop specified by the current value of the signal input. turns off recording. Recording is off by default.
, followed by 1, causes- playback-enable-flag (0 or 1)
[int]
seq
Performs the same function as
.- sequence (int or symbol)
[int]
seqnum
The word
, followed by a number or symbol, sets the current Max event sequence being recorded or played back.- sequence (int or symbol)
[int]
signal
An input signal whose output is between 0. and 1.0 (usually the output of a phasor~) is used to drive the event sequencer.
symbol
Same as
.- input
[symbol]
write
Saves the contents of all current Max event sequences into a text file. A standard file dialog is opened for naming the file. The word seq~ object. If the patch has not yet been saved, the seq~ file is saved in the same folder as the Max application.
, followed by a symbol, saves the file, using the symbol as the filename, in the same folder as the patch containing the- filename
[symbol]
Output
any message
Out left outlet: When playback is enabled with the seq~ object outputs all events recorded at the time specified by the input signal.
message, thelist
Out right outlet: The dump message will cause the seq~ object to output the contents of a specified sequence to be output in the form of a list consisting of an int which specifies the sequence number, a float which specifies the signal value associated with that point in time, and the int, float, symbol or list to be output at that time.
See Also
Name | Description |
---|---|
phasor~ | Generate sawtooth signals |
techno~ | Signal-driven step sequencer |