sig~
Convert numbers into audio signals
Description
Use the sig~ object to convert regular numbers into audio signals.
Discussion
The sig~ object is sample-accurate when Scheduler in Audio Interrupt is enabled. More details here.
Arguments
initial-output-value[number]
optional
One or more numbers set the initial output signal values. The number of values entered determines the number of outlets.
Attributes
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
Number to be output as a
- input
[int]
float
Number to be output as a
- input
[float]
list
A list sets values for each output corresponding to the position of the number in the list.
- input
[list]
set
The message
followed by an int, then a float, sets the value for a specified index. The first argument sets the index (outlet). The second argument sets the value for that index. The index starts at 0 for the leftmost outlet.- index
[int]
- value
[float]
signal
If a signal patch cord is connected to the inlet of sig~, the value of the signal will be ignored. However, you can use the connection to influence the order of DSP operations. The connection guarantees that sig~ and whatever is connected to it will occur after any objects connected to the inlet of sig~. This advanced technique is known as order forcing .
Output
signal
sig~ outputs a constant signal consisting of the value of its argument or the most recently received or in its inlet.
See Also
Name | Description |
---|---|
line~ | Linear signal ramp generator |
mcs.sig~ | Convert numbers to audio signals (multichannel output) |
snapshot~ | Convert signal values to numbers |