Package MSP

sig~

Convert numbers into audio signals

Description

Use the sig~ object to convert regular numbers into audio signals.

Discussion

The sig~ object is sample-accurate when Scheduler in Audio Interrupt is enabled. More details here.

Arguments

initial-output-value[number]
optional

One or more numbers set the initial output signal values. The number of values entered determines the number of outlets.

Attributes

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

Number to be output as a signal

Arguments:
  • input [int]

float

Number to be output as a signal

Arguments:
  • input [float]

list

A list sets values for each output corresponding to the position of the number in the list.

Arguments:
  • input [list]

set

The message set followed by an int, then a float, sets the value for a specified index. The first int argument sets the index (outlet). The second float argument sets the value for that index. The index starts at 0 for the leftmost outlet.

Arguments:
  • index [int]
  • value [float]

signal

Has no effect.

Output

signal

sig~ outputs a constant signal consisting of the value of its argument or the most recently received int or float in its inlet.

See Also

Name Description
line~ Linear signal ramp generator
mcs.sig~ Convert numbers to audio signals (multichannel output)
snapshot~ Convert signal values to numbers