Store and graphically edit an array of numbers
Name | Type | Opt | Description |
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table-name | symbol | opt | The argument gives a name to the table. Max looks for a table of the same name which has been saved as a separate file. If two or more table objects share the same names, they also share the same values, even if Max couldn't find a file with the name. For information about using named objects in Max for Live, click here. |
bang | In left inlet: Same as a | message with a random number between 0 and 32,768 as an argument.|
int | index [int] |
In left inlet: The number specifies an address in the table. The value stored at that address is sent out the left outlet. However, if a value has been received in the right inlet, table stores that value in the specified address, rather than sending out a number. In right inlet: The number specifies a value to be stored in table. The next address number received in the left inlet causes the value to be stored at that address. |
(inlet1) | value to be stored [int] |
In right inlet: The number specifies a value to be stored in table. The next address number received in the left inlet causes the value to be stored at that address. is started. |
float | index [float] |
Converted to | .
list | index and value [list] |
In left inlet: The second number is stored in table, at the address (index) specified by the first number. |
clear | In left inlet: Sets all values in the table to 0. | |
const | number-to-store [int] |
In left inlet: The word | , followed by a number, stores that number at all addresses in the table.
(mouse) | The values stored in table can be entered and edited graphically with the mouse. When a table object is first created in a patcher window, the table object’s graphic editing window is opened, in which values can be entered by drawing with the mouse. The editing window provides a palette of graphic editing tools. When the patcher window is locked, the graphic editing window can be opened by double-clicking with the mouse on the table object. A table can be created in a separate file by opening a new Table window and choosing the Save command from the File menu. A table can also be created in a separate file by opening a new Text file, and simply beginning the file with the word . The word should be followed by a list of space-separated numbers, specifying values to be stored in the table. A table which has been saved as a file can be viewed and edited as text by choosing Open as Text… from the File menu. Numbers in the form of text can be pasted in from other sources such as the editing window of a capture object, or even from another program such as a word processor. Text from a capture object can also be pasted directly into a table object’s graphic editing window. |
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dump | In left inlet: Sends all the numbers stored in the table out the left outlet in immediate succession, beginning with address 0. | |
cancel | In left inlet: Causes table to forget a number received in the right inlet, so that the next number received in the left inlet will send out a number, rather than storing a number at that address. | |
fquantile | floating point number [float] |
In left inlet: The word | , followed by a number between zero and one, multiplies the number by the sum of all the numbers in the table. Then, table sends out the address at which the sum of the all values up to that address is greater than or equal to the result.
getbits |
address [int] starting bit location [int] number of bits [int] |
In left inlet: Gets the value of one or more specific bits of a number stored in the table, and sends that value out the left outlet. The word For example, the message will look at address 61 in the table, start at bit location 4 (the fifth bit from the right), and send out the decimal number that corresponds to the 3 bits starting at that location. So, suppose that address 61 of the table stores the number 87. The binary form of 87 is 10 101 11. The 3 bits starting at bit location 4 are 101, which is the binary form of the decimal integer 5, so 5 is the number that is sent out the outlet. |
is followed by three number arguments. The first argument is the address being referred to; the second argument is the starting bit location in the number stored at that address (the bit locations are numbered 0 to 31, from the least significant bit to the most significant bit); and the third argument specifies how many bits to the right of the starting bit location should be sent out. The specified bits are sent out the outlet as a single decimal integer.
goto | address [int] |
In left inlet: The word | , followed by a number, sets a pointer to the address specified by the number. The pointer is set at the beginning of the table initially.
flags | menu item number [list] |
In left inlet: Changes the table object’s saving options, which can be found in the Inspector. The word is followed by two number arguments. The first argument affects the Save with patcher option, and the second argument affects the Don’t Save option. If the argument is non-zero the option is checked; if the argument is 0 the option is unchecked. For example, the message will cause the table object’s contents to be saved as part of the patch that contains it, and Max will not ask to save any changes that are made to the table. |
inv | comparison value [int] |
In left inlet: The word | , followed by a number, finds the first value which is greater than or equal to that number, and sends the address of that value out the left outlet.
length | In left inlet: Sends the length (size) of the table out the left outlet. | |
max | Sends the maximum value stored in the table out the left outlet. | |
min | Sends the minimum value stored in the table out the left outlet. | |
load | In left inlet: Puts the table in load mode. In load mode, every number received in the left inlet gets stored in the table, beginning at address 0 and continuing until the table is filled (or until the table is taken out of load mode by a | message). If more numbers are received than will fit in the size of the table, excess numbers are ignored.|
open | In left inlet: Opens the table object’s graphic editor window and brings it to the foreground. Double-clicking on the table object in a locked patcher has the same effect. | |
next | In left inlet: Sends the value stored in the address pointed at by the | pointer out the left outlet, then sets the pointer to the next address. If the pointer is currently at the last address in the table, it wraps around to the first address.|
normal | In left inlet: Undoes a prior | message; takes the table out of load mode and reverts it to normal operation.|
quantile | number [int] |
In left inlet: The word | , followed by a number, multiplies the number by the sum of all the numbers in the table. This result is then divided by 2^15 (32,768). Then, table sends out the address at which the sum of all values up to that address is greater than or equal to the result.
prev | In left inlet: Causes the same output as the word | , but the pointer is then decremented rather than incremented. If the pointer is currently at the first address in the table, it wraps around to the last address.|
set | list of numbers [list] |
In left inlet: The word | , followed by a list of numbers, stores values in certain addresses. The first number after the word specifies an address. The next number is the value to be stored in that address, and each number after that is stored in a successive address.
setbits |
address [int] starting bit location [int] number of bits [int] value to set [int] |
In left inlet: Changes the value of one or more specific bits of a number stored in the table. The word For example, the message will look at address 47 in the table, start at bit location 5 (the sixth bit from the right), and replace the 3 bits starting at that location with the bits 110 (the binary equivalent of the decimal integer 6). Suppose that address 47 of the table stores the number 87. The binary form of 87 is 1 010 111, so replacing the 3 bits starting at bit location 5 with 110 would change the number to 1 110 111, which is the binary form of the decimal integer 119. The new number stored at address 47 in the table will therefore be 119. |
is followed by four number arguments. The first argument is the address being referred to; the second argument is the starting bit location in the number stored at that address (the bit locations are numbered 0 to 31, from the least significant bit to the most significant bit); the third argument specifies how many bits to the right of the starting bit location should be modified, and the fourth argument is the value (stated in decimal or hexadecimal form) to which those bits should be set.
sum | In left inlet: Sends the sum of all the values in the table out the left outlet. | |
read | filename [symbol] |
In left inlet: The word | , followed by a name, opens and reads data values from a file in Text or Max binary format. Without an argument, opens a standard Open Document dialog for choosing a file to read values from. If the file contains valid data, the entire contents of the existing table are replaced with the data.
send | receive object name [list] |
The word receive object, followed by an address number, sends the value stored at that address to all receive objects with that name, without sending the value out the table object’s outlet. | , followed by the name of a
refer | table name [symbol] |
In left inlet: The word table object to read its data values from the named table. | , followed by the name of another table, sets the receiving
wclose | In left inlet: Closes the graphic editing window associated with the table object. | |
write | In left inlet: Opens a standard save file dialog for choosing a name to write data values from the table. The file can be saved in Text or Max binary format. |
Name | Type | g/s | Description |
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embed | int def.:1 |
Toggles the ability to embed the table and save its data as part of the main patch. The default behavior is 1 (save the subpatch). | |
name | symbol | Specifies the name of a table. You can also specify the name of a table object using an argument. Max looks for a table of the same name which has been saved as a separate file. If two or more table objects share the same names, they also share the same values. | |
notename | int def.:0 |
Toggles Y axis display using MIDI note names. | |
range | int | Specifies the range of values which can be displayed on the y axis of the editing window. A newly created table has a range of 128, from 0 to 127. | |
signed | int def.:0 |
Toggles the ability to store and display signed integer values. A newly created table with signed values has a range of 128, from -128 to 127. | |
size | int | Specifies the number of values stored in the table. The default is 128 values, indexed with numbers from 0 to 127. |
Name | Description |
---|---|
capture | Store numbers to view or edit |
coll | Store and edit a collection of different messages |
funbuff | Store x,y pairs of numbers together |
histo | Make a histogram of the numbers received |
itable | A table in a patcher window |
multislider | Multiple slider and scrolling display |
text | Format messages as a text file |
Max Basic Tutorial 17: Data Structures And Probability | Max Basic Tutorial 17: Data Structures And Probability |