Description
in defines a message inlet for a patcher loaded by poly~ or pfft~.
Examples
Arguments
Attributes
attr_comment [symbol]
Defines the comment displayed whenever the mouse is rolled over the inlet which corresponds to the in of the actual poly~ or pfft~ object.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
comment
Arguments
Output
message
Each in object in a patcher loaded by the poly~ or pfft~ objects appears as an inlet at the top of the object. Messages received at the first message inlet of the poly~ or pfft~ object are sent to the first in object (i.e., the object) in the loaded patcher, and so on. The number of total inlets in a poly~ or pfft~ object is determined by whether there are a greater number of in~ or in objects in the loaded patch (e.g., if your loaded poly~ patcher has three in~ objects and only two in objects, the poly~ object will have three inlets, two of which will accept both signals and anything else, and a third inlet which only takes signal input).
See Also
Name | Description |
---|---|
Working with Video in Jitter | Working with Video in Jitter |
Working with OpenGL | Working with OpenGL |
Technical Notes | Technical Notes |
Spectral Processing | Spectral Processing |
Sharing Max Patchers | Sharing Max Patchers |
Polyphony | Polyphony |
MIDI | MIDI |
in~ | Signal input for a patcher loaded by poly~ |
inlet | Receive messages from outside a patcher |
out | Message output for a patcher loaded by poly~ or pfft~ |
out~ | Signal output for a patcher loaded by poly~ |
outlet | Send messages out of a patcher |
pfft~ | Spectral processing manager for patchers |
poly~ | Manage polyphony/DSP for patchers |
thispoly~ | Control poly~ voice allocation and muting |
MSP Polyphony Tutorial 1: Using the poly~ Object | MSP Polyphony Tutorial 1: Using the poly~ Object |