Common Box Attributes
Each in object in a patcher loaded by the poly~ or pfft~ objects appears as an inlet at the top of the object. Messages received at the first message inlet of the poly~ or pfft~ object are sent to the first in object (i.e., the object) in the loaded patcher, and so on. The number of total inlets in a poly~ or pfft~ object is determined by whether there are a greater number of in~ or in objects in the loaded patch (e.g., if your loaded poly~ patcher has three in~ objects and only two in objects, the poly~ object will have three inlets, two of which will accept both signals and anything else, and a third inlet which only takes signal input).
|Working with Video in Jitter||Working with Video in Jitter|
|Working with OpenGL||Working with OpenGL|
|Spectral Processing||Spectral Processing|
|Sharing Max Patchers||Sharing Max Patchers|
|MSP Polyphony Tutorial 1: Using the poly~ Object||MSP Polyphony Tutorial 1: Using the poly~ Object|