preset can store and recall the parameters of any specified user interface objects at the click of a mouse. It can also be used as a user interface link to a named pattrstorage object.
active1 [4 floats]
Sets the active preset color of the object in RGBA format
bgcolor [4 floats]
Sets the background color of the object in RGBA format
bubblesize [int32] (default: 8)
Sets the size of the preset "bubble", in pixels. A bubble must be larger than 2 pixels.
embed [int] (default: 1)
Toggles the ability to save your presets as part of the main patch (The default behavior is 1 (save presets with the patcher).
emptycolor [4 floats]
Sets the empty slot color of the object in RGBA format.
stored1 [4 floats]
Sets the stored preset color of the object in RGBA format.
style [symbol] (default: )7.0.0
textcolor [4 floats]
Sets the text color of the object in RGBA format.
Common Box Attributes
The presets (storage locations in the preset object) are numbered left-to-right, top-to-bottom. When settings are stored in a preset, the dot's color changes to indicate that it contains something. Settings can also be stored in a preset by holding down the Shift key and clicking on the preset with the mouse.
Any user interface objects connected to the third outlet of preset will be excluded from the effects of that preset. (This is particularly useful when there are many objects you want to affect with preset, and only a few you want to exclude.)
Objects whose data is stored in a preset include almost all user interface objects. Although an itable object will get stored and recalled, a table object must be connected to the preset object's outlet with a patch cord. The outlet of preset can also be connected to a send object, to communicate with objects connected to a receive object of the same name.
The number of visible presets can be adjusted by resizing the preset object's box. The maximum number of presets in a single preset object is 2048.
Out second outlet: When a preset is recalled, the number of the preset is sent out.
Out fourth outlet: When a preset is stored, the number of the preset is sent out.
int or float
Out left outlet: When a preset is recalled, either by a mouse click or by a number in the inlet, the settings stored in that preset are sent out the outlet to all connected objects, or, if no objects are connected, to all user interface objects in the window.
|Max pattr Tutorial 1: Patcher Storage||Max pattr Tutorial 1: Patcher Storage|