itable Reference

Data table editor

itable

Description

Provides visual display of the table contents in your patcher window.

Arguments

tablename [symbol]

The argument gives a name to the itable. Max looks for a file of the same name to load. If two or more table or itable objects share the same names, they also share the same values.

Attributes

autohint [int] (default: 1)

Toggles display of the mouse position when positioned over the table.

bgcolor [4 floats]

Sets the table background color in RGBA format.

embed [int] (default: 1)

Toggles the ability to embed the table and save its data as part of the main patch. The default behavior is 1 (save the subpatch).

linecolor [4 floats]

Sets the color used in the line tool mode in RGBA format. The linecolor attribute is mapped to the elementcolor style color.

name [symbol]

Specifies the name of a table. You can also specify the name of an itable object using an argument. Max looks for an itable object of the same name which has been saved as a separate file. If two or more table objects share the same names, they also share the same values.

For information about using named objects in Max for Live, click here.

notename [int] (default: 0)

Toggles Y axis display using MIDI note names.

parameter_enable [int]

Enables use of this object with Max for Live Parameters and allows for setting initial parameter values in the Max environment.

parameter_mappable [int] (default: 1)

When parameter_mappable is enabled, the object will be available for mapping to keyboard or MIDI input using the Mappings feature.

pointcolor [4 floats]

Set the color of the data display points using the 0. - 1. RGBA format.

range [int]

Specifies the range of values which can be displayed on the y axis of the editing window. A newly created table has a range of 128, from 0 to 127.

selectioncolor [4 floats]7.0.0

Sets the selection color used in Select tool mode in RGBA format.

signed [int] (default: 0)

Toggles the ability to store and display signed integer values. A newly created table with signed values has a range of 128, from -128 to 127.

size [int]

Specifies the number of values stored in the table. The default is 128 values, indexed with numbers from 0 to 127.

style [symbol] (default: )7.0.0

Sets the style to be applied to the object. Styles can be set using the Format palette.

textcolor [4 floats]

Sets the table text color in RGBA format. The textcolor attribute is mapped to the textcolor_inverse style color.

tool [int] (default: 0)

Sets the tool used when graphically interacting with the object. The options are:

0: Pencil tool
1: Line tool
2: Select tool
3: Move tool

Possible values:

0 = 'Pencil'
1 = 'Select'
2 = 'Line'

Common Box Attributes

Parameter Attributes

Messages

bang

In left inlet: Same as a quantile message with a random number between 0 and 32,768 as an argument.

int

Arguments

index [int]
In left inlet: The number specifies an address in the itable. The value stored at that address is sent out the left outlet. However, if a value has been received in the right inlet, itable stores that value in the specified address, rather than sending out a number.

In right inlet: The number specifies a value to be stored in itable. The next address number received in the left inlet causes the value to be stored at that address.

  (inlet1)

Arguments

input [int]
In right inlet: The number specifies a value to be stored in itable. The next address number received in the left inlet causes the value to be stored at that address.

float

Arguments

index [float]
Converted to int.

list

Arguments

index [int]
value [int]
In left inlet: The second number is stored in itable, at the address (index) specified by the first number.

clear

In left inlet: Sets all values in the table to 0.

const

Arguments

input [int]
In left inlet: The word const, followed by a number, stores that number at all addresses in the table.

dump

In left inlet: Sends all the numbers stored in the table out the left outlet in immediate succession, beginning with address 0.

fquantile

Arguments

input [float]
In left inlet: The word fquantile, followed by a number between zero and one, multiplies the number by the sum of all the numbers in the table. Then, table sends out the address at which the sum of the all values up to that address is greater than or equal to the result.

getbits

Arguments

address [int]
start [int]
bits [int]
Gets the value of one or more specific bits of a number stored in the table, and sends that value out the left outlet. The first argument is the address to query; the second argument is the starting bit location in the number stored at that address (the bit locations are numbered 0 to 31, from the least significant bit to the most significant bit); and the third argument specifies how many bits to the right of the starting bit location should be sent out. The specified bits are sent out the outlet as a single decimal integer.

goto

Arguments

index [int]
In left inlet: The word goto, followed by a number, sets a pointer to the address specified by the number. The pointer is set at the beginning of the table initially.

handtool

Arguments

flag [list]
The word handtool, followed by a zero or one, toggles setting the itable object to use the hand tool. It is equivalent to setting the tool attribute.

inv

Arguments

value [int]
In left inlet: The word inv, followed by a number, finds the first value which is greater than or equal to that number, and sends the address of that value out the left outlet.

length

Output the table size

linetool

Arguments

flag [list]
The word linetool, followed by a zero or one, toggles setting the itable object to use the line tool. It is equivalent to setting the tool attribute.

load

In left inlet: Puts the object in load mode. In load mode, every number received in the left inlet gets stored in the table, beginning at address 0 and continuing until the table is filled (or until the table is taken out of load mode by a normal message). If more numbers are received than will fit in the size of the table, excess numbers are ignored.

max

Retrieve the maximum stored value

min

Retrieve the minimum stored value

(mouse)

The values stored in table can be entered and edited graphically with the mouse.

next

In left inlet: Sends the value stored in the address pointed at by the goto pointer out the left outlet, then sets the pointer to the next address. If the pointer is currently at the last address in the itable object, it wraps around to the first address.

normal

In left inlet: Undoes a prior load message; takes the itable object out of load mode and reverts it to normal operation.

penciltool

Arguments

flag [list]
The word penciltool, followed by a zero or one, toggles setting the itable object to use the pencil tool. It is equivalent to setting the tool attribute.

prev

In left inlet: Causes the same output as the word next, but the pointer is then decremented rather than incremented. If the pointer is currently at the first address in the itable object, it wraps around to the last address.

quantile

Arguments

number [int]
In left inlet: The word quantile, followed by a number, multiplies the number by the sum of all the numbers in the itable object. This result is then divided by 2^15 (32,768). Then, table sends out the address at which the sum of all values up to that address is greater than or equal to the result.

read

Arguments

filename [symbol]
In left inlet: The word read, followed by a name, opens and reads data values from a file in Text or Max binary format. Without an argument, read opens a standard Open Document dialog for choosing a file to read values from. If the file contains valid data, the entire contents of the existing table are replaced with the data.

refer

Arguments

name [symbol]
In left inlet: The word refer, followed by the name of another table, sets the receiving itable object to read its data values from a named table object.

selecttool

Arguments

flag [list]
The word selecttool, followed by a zero or one, toggles setting the itable object to use the select tool. It is equivalent to setting the tool attribute.

send

Arguments

receive-name [symbol]
address [int]
The word send, followed by the name of a receive object, followed by an address number, sends the value stored at that address to all receive objects with that name, without sending the value out the itable object’s outlet.

set

Arguments

start [int]
values [list]
In left inlet: The word set, followed by a list of numbers, stores values in certain addresses. The first number after the word set specifies an address. The next number is the value to be stored in that address, and each number after that is stored in a successive address.

setbits

Arguments

address [int]
start [int]
count [int]
value [int]
In left inlet: Changes the value of one or more specific bits of a number stored in the itable object. The word setbits is followed by four number arguments. The first argument is the address being referred to; the second argument is the starting bit location in the number stored at that address (the bit locations are numbered 0 to 31, from the least significant bit to the most significant bit); the third argument specifies how many bits to the right of the starting bit location should be modified, and the fourth argument is the value (stated in decimal or hexadecimal form) to which those bits should be set.
For example, the message setbits 47 5 3 6 will look at address 47 in the itable object, start at bit location 5 (the sixth bit from the right), and replace the 3 bits starting at that location with the bits 110 (the binary equivalent of the decimal integer 6). Suppose that address 47 of the itable object stores the number 87. The binary form of 87 is 1 010 111, so replacing the 3 bits starting at bit location 5 with 110 would change the number to 1 110 111, which is the binary form of the decimal integer 119. The new number stored at address 47 in the itable object will therefore be 119.

sum

In left inlet: Sends the sum of all the values in the itable object out the left outlet.

write

In left inlet: Opens a standard save file dialog for choosing a name to write data values from the itable object. The file can be saved in Text or Max binary format.

See Also

Name Description
capture
coll
funbuff
histo
multislider
table
text
Max Basic Tutorial 17: Data Structures And Probability Max Basic Tutorial 17: Data Structures And Probability