array.fill
Generate an array of a specified length
Description
Creates a new array object of a specified length, pre-filled with elements.
Arguments
length[int]
optional
The length of the generated array.
initial-contents[list]
optional
Any data to be used to populate the array (without any initial data, the array will be filled with
s).Attributes
mode[int]: 0
The mode determines how to resize data which doesn't match the length of the output array. Several options are available.
Possible values:
0 = 'Repeat'
(
Repeat elements
)
All elements of the array will be repeated to reach the required length. If the incoming left-inlet array has a length of 3, the array would become ; would become .
1 = 'Repeat Last'
(
Repeat the last element
)
The last element of the array will be repeated to reach the required length. If the incoming left-inlet array has a length of 3, the array would become ; would become .
2 = 'Repeat Zero'
(
Repeat zero
)
The integer will be repeated to reach the required length. If the incoming left-inlet array has a length of 3, the array would become ; would become .
3 = 'Interpolate (Linear)'
(
Linear-interpolate
)
Linear interpolation will be performed on the array to reach the required length. If the incoming left-inlet array has a length of 3, the array would become ; would become . If all elements are , the interpolation will be performed using integers; if any element is a , the interpolation will return floating-point numbers.
range[atom]: 0 1
Range of Generated Values
seed[int]
Random Seed
urn[int]: 0
Urn Mode
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
valuepopup[int]: 0
For objects with single values, enabling valuepopup will display the object's current value in a popup caption when the mouse is over the object or it is being changed with the mouse.
valuepopuplabel[int]: 0
Sets the source of a text label shown in a value popup caption.
Possible values:
0 = 'None'
1 = 'Hint'
2 = 'Scripting Name'
3 = 'Parameter Long Name'
4 = 'Parameter Short Name'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
Reprocess previously received arrays and trigger output.
int
Convert an incoming integer to an array, then process as described for the
message.- value
[int]
(inlet1)
The length of the generated array.
- length
[int]
float
Convert an incoming floating-point number to an array, then process as described for the
message.- value
[float]
list
Convert an incoming list to an array, then process as described for the
message.- list-value
[list]
anything
Convert an incoming list to an array, then process as described for the
message.- list-value
[list]
array
A new array object will be created at the length specified by the object's first argument, or by a number received in the rightmost inlet. The object will then be filled with (by default) array.fill object, or an incoming array in the left inlet.
If the initial contents are not the same length as the output array, the mode will be used to determine how to handle the length discrepancy.
dictionary
Wrap an incoming dictionary object in an array, then process as described for the
message.- dictionary-value
[list]
string
Wrap a string object in an array, then process as described for the
message.- string-value
[list]
See Also
Name | Description |
---|---|
array | Create or duplicate an array object |
array.expr | Evaluate a math expression for an array |