Package MC

mc.resize~

Resize a multichannel signal

Description

The mc.resize~ object changes the number of channels in a connected single- or multichannel signal, producing an output multichannel signal with a number of channels specified by its argument.

Arguments

channels[int]
optional

The argument sets the number of channels in the output multichannel signal.

Attributes

chans[int]

Sets the number of output channels in the multichannel output. If chans is sent to the object when audio is on, the number of output channels will not change until the audio is turned off and back on again.

replicate[int]

When replicate is 0, any channels in the output signal not in the input signal will be set to zero. When replicate is 1, input channels will repeat, cyclically if necessary, in the output.

select[atom]

The select attribute contains a list of channels in the input to be assigned to successive channels of the output starting at the first output channel. For example, an mc.resize~ object of size 3 with its select attribute set to 5 7 9 will copy channel 5 of an input multichannel signal to output channel 1, channel 7 to output channel 2, and channel 9 to output channel 3. When select is 0, it has no effect and input channels are copied to the output in order.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

signal

Single- or multichannel signal to be resized.

See Also

Name Description
mc.dup~ Create a multichannel signal that duplicates a single-channel input
mc.combine~ Combine inputs into a multichannel signal
mc.separate~ Split a multichannel signal