poke~
Write sample values to a buffer by index
Description
poke~ allows you to write samples into a buffer~ at sample locations specified by a signal.
Arguments
buffer-object-name[symbol]
optional
channel-number[int]
optional
Sets the channel number of a multichannel buffer~ where the samples will be written. The default channel is 1.
Attributes
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
In left inlet: Converted to float.
In middle inlet: Sets the sample index for writing subsequent sample values coming in the left inlet. If there is a signal connected to this inlet, a float is ignored.
- value/sample-index
[int]
float
Like the peek~ object, poke~ can write float values into a buffer~. Note, however, that the left two inlets are reversed on the poke~ object compared to the peek~ object.
In left inlet: Sets the value to be written into the buffer~ at the specified sample index. If the sample index is not , the value is written.
In middle inlet: Converted to .
In right inlet: Converted to .
- value/sample-index/channel-number
[float]
list
In left inlet: A list of two or more values will write the first value at the sample index specified by the second value. If a third value is present, it specifies the audio channel within the buffer~ for writing the sample value.
- value, sample-index, and channel-number
[list]
(mouse)
set
signal
In left inlet: Signal values you want to write into a buffer~.
In middle inlet: The sample index where values from the signal in the left inlet will be written. If the signal coming into the middle inlet has a value of -1, no samples are written.
See Also
Name | Description |
---|---|
buffer~ | Store audio samples |
buffir~ | buffer-based FIR filter |
peek~ | Read and write sample values |