poly~
Manage polyphony/DSP for patchers
Description
Use the poly~ to encapsulate a patcher inside an object box, to specify the patcher filename and the number of instances you want to load as arguments to the poly~ object, and to control object processing and routing in the loaded patcher instances.
Discussion
The poly~ object directs signals and events (messages) received in its inlets to in and in~ objects inside patcher instances, and handles the output of signals or events from instances of the poly~ object using the out and out~ objects.
Arguments
patcher-name[symbol]
optional
The first argument must specify the name of a patcher to be loaded which already exists and is in the Max search path. A subpatch window is not automatically opened for editing when a patcher argument is supplied for the poly~ object.
number-of-instances[int]
optional
The number of patcher instances corresponds to the number of available "voices" This number can be any number between 1 and 1023, and may be dynamically changed by using the
message.
'up' and up-sampling-factor[symbol]
optional
Use the
argument followed by a number which is a power of two to upsample local DSP processing on the currently loaded patcher (e.g., specifies 88200 Hz at a sampling rate of 44100 Hz). Upsampling may be dynamically changed by using the message.
'down' and down-sampling factor[symbol]
optional
Use the
argument followed by a number which is a power of two to downsample local DSP processing on the currently loaded patcher (e.g., specifies 22050 Hz at a sampling rate of 44100 Hz). Downsampling may be dynamically changed by using the message.
'args' and list-of-argument-values[symbol]
optional
Use the argument
followed by an argument value to initialize any pound-sign arguments in the loaded patcher (e.g., ). If used, the argument must be the last argument word used; everything which appears after the word will be treated as an argument value.Attributes
args[20 atoms]
When using messages to specify arguments for a poly~ object's loaded patch, the patch must be reloaded by setting the attribute for new arguments to take effect after initial load.
filterparams[int]: 0
9.0.0
When enabled, Parameters defined via classical Parameter objects, like live.dial or number with parameter_enable turned on, will not appear in the top-level patcher's Parameter list. Parameters defined via the param object will always be published to the top-level.
Filtered parameters will appear in a poly~-local Parameter list, similar to how Parameters appear inside of the amxd~ object.
Possible values:
0 = 'Do Not Filter'
(
Do not filter non- param Parameters (this is the legacy behavior)
)
All Parameters will appear in the top-level patcher's Parameter Window.
1 = 'Filter non-'param' Parameters'
(
Filter non- param Parameters
)
Only Parameters defined by param objects will appear in the top-level patcher's Parameter Window.
legacynotemode[int]: 0
8.0.0
When set to 1, legacynotemode allows note and midinote messages to use the old (pre Max 8) voice assignment algorithm, which continues to play voice 1. When set to 0, note and midinote messages cycle through the least recently used voice.
midimode[int]: 0
7.2.0
When midimode is set to '1', all MIDI messages sent to poly~ will be sent to all voices. Note that this does not apply to messages. In order to send all messages to all voices, use a '-1' value for the voice argument, eg: 'mpeevent 1 1 2 210 117' (an aftertouch message to all voices).
mpemode[int]: 0
7.2.0
When this attribute is set to '1', poly~ will perform direct voice allocation based on the voice argument of an mpeevent message.
parallel[int]
When this attribute is set to enable parallel processing, the poly~ object enables the use of multiple threads to run audio processing for all patcher instances. If disabled poly~ runs all patcher instances in the audio processing thread. The DSP chain must be restarted whenever the parallel attribute is changed. This attribute is disabled it when Max is hosted by the Live application.
Note: At this time, you cannot specify a single subpatcher on a different core. When enabled, this attribute splits up the number of voices between the number of processors available. It is primarily intended for patches that use a significant amount of CPU within multiple voices of the same poly~ object, and the multithreading overhead is primarily useful for larger signal vector sizes (at least 32 or greater). Other situations will not benefit. Using the default threadcount (which is equal to the number of physical cores) is best.
patchername[32 symbols]
The filename(s) of a patcher file or files loaded into the poly~ object. The poly~ object can load different patchers on different voices, specified as arguments to the patchername/patchernames attribute. If there is no voices argument, the total number of patchers specified by the attribute will be the number of voices; if there is a voices argument, then patchers are repeated in a cycle up to the voice number.
replicate[int]: 1
8.0.0
Replicate Inputs
resampling[int]
Toggles the use of high-quality resampling filters. These filters are enabled by default.
steal[int]
Voice stealing enable causes the poly~ object sends the data from the or messages to instances that are still marked "busy"; this can result in clicks depending on how the instances handle the interruption. Voice stealing is disabled by default.
target[int]
The poly~ instance that will receive subsequent messages (other than messages specifically used by the poly~ object itself) arriving at the poly~ object's inlets - for example, The message routes messages to the second instance. If the message specifies a value greater than the current number of instances (copies) of the loaded patcher, the message will be sent to the highest numbered instance (e.g., sending the message to a poly~ object containing only a single instance will send subsequent messages to the first instance). The message sends input to all instances, and using any negative number value with the message will disable input to all instances.
voices[int]
Number of Voices
vs[int]
Specifies the signal vector size for the poly~ object's loaded patch. The signal vector size will be set on the next compilation of the DSP chain. The message does not force a recompilation of the DSP chain. specifies no fixed vector size. The default is the current signal vector size.
zone[int]: 0
7.2.0
Use this attribute to set the MPE 'zone' that the poly~ will listen to. The default is '0' (ignore zones).
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
Sends a bang to the patcher loaded into the poly object. The result of the message is determined by the loaded patcher.
int
Performs functions which are specific to the user-designed poly~ patcher itself.
- input
[int]
float
Performs functions which are specific to the user-designed poly~ patcher itself.
- input
[float]
list
To send a message to a poly~ instance that starts with one of the words used to control the poly~ object itself, begin the message with the word . For example, the message sent to the left inlet of poly~ will output out the outlet of all in 1 objects, rather than changing the current target instance to the second patcher.
- message
[list]
anything
The number of inlets and outlets for poly~ is determined by the patcher that is loaded. The inlets for the patcher loaded by a poly~ object accept both signal and event connections.
The signals are routed inside of the loaded patcher by using the in~ objects for signals or the in object for events. The total number of inlets in a poly~ object is determined by the highest number of an in~ or in object in the loaded patcher (e.g., if there is an in~ with argument 3 and an in with argument 4, the poly~ object will have four inlets. All the inlets accept signal connections even though there may not be an in~ object corresponding to each inlet.
Signal inputs are fed to all instances.
- message
[list]
(drag)
Loads a file when dragging a patch from the Max File Browser to a poly~ object.
allnotesoff
Disables all playing notes by sending a message to each instance with a playing note consisting of the MIDI pitch most recently received via the
or message followed by a zero velocity (note off message).
busymap
Reports the voice busy state for the number specified as the argument out the specified message outlet of the poly~ object.
- message-outlet-number
[int]
bypass
Pass through incoming signals. The first argument specifies the voice, and the second argument specifies the state. To bypass all voices, send the message 'bypass 0 1'.
- voice
[int]
- on/off
[int]
(mouse)
Double-clicking on the poly~ opens a display window where you can view the contents of a loaded patcher.
down
Use the poly~ object, the message takes precedence over .
message followed by a number which is a power of two to downsample local DSP processing on the currently loaded patcher (e.g., specifies 22050 Hz at a sampling rate of 44100 Hz). Downsampling is not dynamic. DSP must be restarted before the change can take effect. Although both and are permissible messages to the- sampling-factor
[int]
exclude
Sending the word poly~ instance from being sent messages via note allocation when the poly~ receives a or message. By default, all voices are enabled for note allocation. The word , followed by a voice number and a zero re-enables the instance to receive messages when the poly~ receives a or message.
, followed by a voice number and a one, prevents a- voice-number
[int]
- status
[int]
midievent
The word poly~. The first three number arguments are the bytes of the MIDI message. The fourth, optional, argument is a detune parameter used for MIDI note messages. messages are intended to be used with the polymidiin object.
, followed by two to four numbers, sends a MIDI event to- MIDI-message (2 to 4 numbers)
[list]
midinote
The
If the second note value is not 0, the poly~ object routes the pitch velocity to the first available instance. If the velocity is 0 (i.e. a MIDI note-off message), the pitch velocity will be sent to the poly~ instance that generated the note. To determine which instance of the loaded patcher the message will be sent to, send a (non-busy) or (busy) message to a thispoly~ object located in the loaded patcher.
- voice
[int]
- note-values
[list]
mpeevent
The MPE event message is a list composed of the symbol poly~ object using the polymidiin object.
, followed by 6 integers which specify the Zone First Channel, Zone Index, Voice Number, Channel Number, MIDI Message Number, and Data. This message can be sent to a patch encapsulated in a- message
[list]
mute
Turns off signal processing for the specified instance of of a patcher loaded by the poly~ object and sends a message to the thispoly~ object for the specified instance. Sending a as the second argument turns the patcher instance on. The message mutes all instances, and turns on signal processing for all instances of the patcher. If all are muted using a message, individual instances cannot be unmuted until all are unmuted with a message.
- instance
[int]
- on/off-flag
[int]
mutemap
note
notemessage
The poly~ object). The message is sent directly to the poly~ object by means of in objects (When addressing a poly~ object, the first in object in the subpatcher is reserved for messages). Sequentially, messages follow a message - the first argument of that message being taken as a pitch for the ID of subsequent messages. The messages can be of arbitrary length, and may be unpacked and routed inside the subpatcher. In situations where a note-off message that involves a time duration before its completion (e.g. by the use of an adsr~ object), messages will be received for processing until the voice is turned off.
Note: The only way to turn a voice off properly when using a is to use a signal to a thispoly~ object in the subpatcher loaded by the poly~ object (if a signal is not connected to the thispoly~ object , the MIDI note-off message turns off the voice assignment immediately).
- message
[list]
open
The word poly~ object). With no arguments, the message opens the instance that is currently the target (see the message).
, followed by a number, opens the specified instance of the patcher. You can view the activity of any instance of the patcher up to the number of voices (set by the message or by an argument to the- instance-index
[int]
setvalue
The word
, followed by both an instance index (starting at 1) and any message, sends the message to an individual voice of within the MC wrapper. , followed by a message, sends the message to all voices. The message can be used in any inlet. The instance index specified by overrides the current value of the attribute but leaves it unchanged after the message has been sent.- instance-index
[int]
- message
[symbol]
- message arguments
[list]
threadcount
The word poly~ instances' audio processing. The default is the number of processor cores available in your computer. Typically, the number of threads should be set to the number of processor cores in your computer for best performance. This can also be accomplished by sending the message . If a poly~ object has sixteen instances and the threadcount is 4, four of the poly~ instances will process audio in each of four threads.
, followed by a number, sets the number of threads used to divide- number of threads
[int]
up
Use the poly~ object, the message takes precedence over .
message followed by a number which is a power of two to upsample local DSP processing on the currently loaded patcher (e.g., specifies 88200 Hz at a sampling rate of 44100 Hz). Upsampling is not dynamic. DSP must be restarted before the change can take effect. Although both and are permissible messages to the- sampling-factor
[int]
wclose
Closes the window for the numbered instance specified by the argument. If no number argument is used,
will close the patcher window with the highest numbered index.- instance-index
[int]
Output
anything
The number of outlets of a poly~ object is determined by the sum of the highest argument numbers of the out and out~ objects in the loaded patcher. For instance, if there is an out 3 object and an out~ 2 object, the poly~ object will have six outlets. The signal outputs corresponding to the out~ objects are leftmost in the poly~ object, followed by the event outlets corresponding to the out objects, followed by a voice number outlet.
Signals sent to the inlet of out~ objects in each patcher instance are mixed if there is more than one instance and appear at the corresponding outlets of the poly~ object.
See Also
Name | Description |
---|---|
in | Message input for a patcher loaded by poly~ or pfft~ |
in~ | Signal input for a patcher loaded by poly~ |
out | Message output for a patcher loaded by poly~ or pfft~ |
out~ | Signal output for a patcher loaded by poly~ |
mc.poly~ | Manage polyphony/DSP for patchers |
mcs.poly~ | Manage polyphony/DSP for patchers |
patcher | Create a subpatch within a patch |
thispoly~ | Control poly~ voice allocation and muting |
param | Define a polyphonic-compatible parameter in poly~ |