Package Max

number

Display and output a number

Description

Displays, inputs, and outputs integer numbers.

Arguments

None.

Attributes

bgcolor[4 floats]

Sets the color for the number box object's displayed/unclicked background.

cantchange[int]: 0

The word cantchange , followed by a zero or one, toggles the ability to disallow changes with the mouse or the computer keyboard. The default is 0 (mouse/keyboard output active).

format[int]: 0

Sets characteristics of the appearance and behavior of the number box. The options are:
Decimal : (the default) Shows numbers in decimal form.
Hex : Shows numbers in hexadecimal, useful for MIDI-related applications.
Roland Octal : Shows numbers in a format used by some hardware devices where each digit ranges from 1 to 8; 11 is 0 and 88 is 63.
Binary : Shows numbers as ones and zeroes.
MIDI Note Names : Shows numbers according to their MIDI pitch value, with 60 displayed as C3.
Note Names C4 : Same as MIDI Note Names except that 60 is displayed as C4.
With all display modes, numbers must be typed in the format in which they are displayed. Possible values:

0 = 'Decimal (Integer)'
1 = 'Hex'
2 = 'Roland Octal'
3 = 'Binary'
4 = 'MIDI'
5 = 'MIDI (C4)'
6 = 'Decimal (Floating-Point)'

htricolor[4 floats]

Sets the highlight color for the triangle inside the number box object that indicates that the contents are editable in RGBA format. The htricolor attribute is mapped to the selectioncolor style color.

maximum[atom]: <none>

Sets the maximum value that can be displayed or sent out by the number box.

minimum[atom]: <none>

Sets the minimum value that can be displayed or sent out by the number box.

mousefilter[int]: 0
7.2.0

Send Value on Mouse Up

numdecimalplaces[int]: 0

Number of Decimal Places

outputonclick[int]: 0

Toggles sending the current value when you click on the number box.

param_connect[symbol]:

Establishes a two-way connection between the object and a parameter of a compatible object with parameters such as gen~ or jit.gl.slab. The object can be used to change the value of the parameter and will update if the parameter value changes. The easiest way to set param_connect is with the attribute's menu in the inspector or the Connect submenu of the Object Action menu. The menu displays all available parameters of compatible objects.

Setting the param_connect attribute with a message requires the target parameter's path, which is the host object's scriping name followed by two colons and the parameter name. For example, for a gen~ object with scripting name gen~_AB , the path of the freq parameter would be gen~_AB::freq . You can set a value for the param_connect before the host object or parameter exists, and the object will connect to the parameter once it exists. Refer to the user guide entry for param_connect for more details.

parameter_enable[int]

Enables use of this object with Max for Live Parameters and setting initial parameter values in Max.

parameter_mappable[int]: 1

When parameter_mappable is enabled, the object will be available for mapping to keyboard or MIDI input using the Mappings feature.

style[symbol]:
7.0.0

Sets the style to be applied to the object. Styles can be set using the Format Palette.

textcolor[4 floats]

Sets the color for the number box object's displayed/unclicked number values. The textcolor attribute is mapped to the textcolor_inverse style color.

triangle[int]: 1

Toggles the drawing of a triangular arrow pointing to the number in the number box. The default is 1 (draw the triangle).

tricolor[4 floats]

Sets the color for the triangle inside the number box object that indicates that the contents are editable. The tricolor attribute is mapped to the accentcolor style color.

triscale[float]: 1.

Scales the size of the triangle drawn in the number box.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Parameter Attributes

Orderint

Sets the order of recall of this parameter. Lower numbers are recalled first. The order of recall of parameters with the same order number is undefined.

Parameter Mode Enableint

Parameter Mode Enable (not available from Parameters window)

Link to Scripting Nameint

When checked, the Scripting Name is linked to the Long Name attribute.

Long Namesymbol

The long name of the parameter. This name must be unique per patcher hierarchy.

Short Namesymbol

Sets the short name for the object's visual display. The maximum length varies according to letter width, but is generally in a range of 5 to 7 characters.

Typeint

Specifies the data type. The data types used in Max for Live are:

Float
Int
Enum (enumerated list)
Blob

Note: By convention, the Live application uses floating point numbers for its calculations; the native integer representation is limited to 256 values, with a default range of 0-255 (similar to the char data type used in Jitter). When working with Live UI objects whose integer values will exceed this range, the Type attribute should be set to Float, and the Unit Style attribute should be set to Int.

Range/Enumlist

When used with an integer or floating point data type, this field is used to specify the minimum and maximum values of the parameter.
When used with an enumerated list (Enum) data type, this field contains a space-delimited list of the enumerated values (if list items contain a space or special characters, the name should be enclosed in double quotes).

Clip Modulation Modeint

Sets the Clip Modulation Mode used by the Live application. The modulation modes are:

None
Unipolar
Bipolar
Additive
Absolute

Clip Modulation Rangelist

This parameter is only used with the Absolute modulation mode. It specifies defines the range of values used.

Initial Enableint

When checked (set to 1), the UI object can store an initialization value. The value is set using the Initial attribute (see below).

Initiallist

Sets the initial value to be stored and used when the Initial Enable attribute is checked.

Unit Styleint

Sets the unit style to be used when displaying values. The unit style values are: Int: displays integer values
Float: displays floating point values
Time: displays time values in milliseconds (ms)
Hertz: displays frequency values (Hz/kHz).
deciBel: displays loudness (dB)
%: Percentage
Pan: displays Left and Right values
Semitones: displays steps (st)
MIDI: displays pitch corresponding to the MIDI note number
Custom: displays custom data type
Native: defaults to floating point values

Custom Unitssymbol

Sets the units to be used with the 'Custom' unit style (see "Unit Style", above). Custom unit strings may be simple symbols (e.g. "Harmonic(s)"), in which case the parameter's value will be displayed in its 'Native' display mode, followed by the symbol (e.g. "12 Harmonic(s)" for an Int-typed parameter or "12.54 Harmonic(s)" for a Float-typed parameter). For additional control over the numerical component displayed, a sprintf-style string may be used (e.g. "%0.2f Bogon(s)", which would display a value such as ".87 Bogons").

Exponentfloat

When set to a value other than 1., the parameter's input and output values will be exponentially scaled according to the factor entered in this column.

Stepsint

The number of steps available between the minimum and maximum values of a parameter. For instance, if the parameter has a range from 0.-64., with Steps set to 4, the user can only set the parameter to 0, 21.33, 42.66 and 64.

Parameter Visibilityint

For automatable parameters (Int, Float, Enum), 'Stored Only' disables automation, although parameter values are stored in presets. 'Hidden' causes the parameter's value to be ignored when storing and recalling data. Non-automatable parameters (Blob) are 'Stored Only' by default, and can be set to 'Hidden', if desired.

Update Limit (ms)int

Speed limits values triggered by automation.

Defer Automation Outputint

Defers values triggered by automation.

Messages

bang

Sends the currently displayed number out the outlet.

int

The number received in the inlet is stored and displayed in the number box and sent out the outlet. A float is converted to int by an int number box, and vice versa.

Arguments:
  • input [int]

float

The number received in the inlet is stored and displayed in the number box and sent out the outlet. A float is converted to int by an int number box, and vice versa.

Arguments:
  • input [float]

max

The word max , followed by a number, sets the maximum value that can be displayed or sent out by the number box. The word max by itself sets the maximum to None (removes a prior maximum value constraint).

Arguments:
  • maximum [list]

min

The word min , followed by a number, sets the minimum value that can be displayed or sent out by the number box. The word min by itself sets the minimum to None (removes a prior minimum value constraint).

Arguments:
  • minimum [list]

(mouse)

Clicking and dragging up and down on the number box with the mouse (when the patcher window is locked) moves the displayed value up and down, and outputs the new values continuously.
In the float number box, dragging to the left of the decimal point changes the value in increments of 1. Dragging to the right of the decimal point changes the fractional part of the number in increments of 0.01.
When the active patcher window is locked, numbers can be entered into a number box by clicking on it with the mouse and typing in a number on the computer keyboard. Typing the Return or Enter keys on Macintosh or the Enter key on Windows, or clicking outside the number box, sends the number out the outlet. You can also click on the number box and use the up or down arrows on your keyboard to increase or decrease the number by one. Shift+arrow jumps by tens. For the float number box, alt/option+arrow jumps by tenths.

select

The word select will make the number box active so that you can type numbers straight into it (click on any empty space in a locked patcher to deselect it).

set

The word set , followed by a number, sets the stored and displayed value to that number without triggering output.

Arguments:
  • input [int]

Output

bang

When the object has focus and the tab key is pressed, a bang will be sent out the right outlet.

float

The number displayed in the number box is sent out the outlet. Numbers received in the inlet or typed on the computer keyboard can exceed the limits of the number box, but the value that gets stored, displayed, and sent out will automatically be limited to the specified range.

int

The number displayed in the number box is sent out the outlet. Numbers received in the inlet or typed on the computer keyboard can exceed the limits of the number box, but the value that gets stored, displayed, and sent out will automatically be limited to the specified range.

See Also

Name Description
float Store a decimal number
int Store an integer value