random
Generate a random number
Description
Outputs random numbers within the range between 0 and 1 less than the argument specified.
Arguments
range[int/float]
optional
Sets an initial limit to the random output. If an random to output 0 whenever it receives a .
, the output will always be between 0 and one less than this maximum limit. If a , the output will be between 0 and the maximum limit. If there is no argument, the limit is initially set to , which causes
seed[int]
optional
A second argument is used to set a "seed" value for the random generator. If no argument is specified, the time value will be used to initialize the seed.
Attributes
classic[int]: 0
Enable/disable classic mode, which uses the legacy random number generator with very poor statistical properties. Default is 0 (disabled).
cycle[atom_long]: 0
floatoutput[int]: 0
Enable/disable float output using the current range.
range[2 atoms]: 0 1
The range can be any two numerical values, including negative values. If the range contains a floating-point value, floatoutput will be enabled, and the object will generate floating-point output.
seed[atom_long]: 0
The seed attribute sets the state of the random number generator. When seed is 0 (the default), random uses the time elapsed since system startup as the seed. When seed is non-zero, the value is used to initialize ("seed") the random number generator, resulting in the same predictable but statistically random sequence. You can reset the random number generator state by changing seed or with the message.
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
In left inlet: Sends out a randomly generated number between 0 and one less than its maximum limit.
int
In right inlet: The number is stored as the maximum limit for the random output. The output will always be between 0 and one less than this maximum limit.
- maximum
[int]
float
In right inlet: The number is stored as the maximum limit for the random output. Additionally floatoutput will be enabled and the object will generate floating-point output
- maximum
[float]
list
In right inlet: The numbers are used to set the range of the object. The range can be any two numerical values, including negative values. If the range contains a floating-point value, floatoutput will be enabled, and the object will generate floating-point output.
- minimum
[atom]
- maximum
[atom]
reset
With no arguments, the cycle attribute is enabled) to zero. When an optional int argument is present, it becomes the new value of the cycle counter and "fast-forwards" from the beginning of the cycle so that the next output is at the specified position in the cycle. is useful immediately after changing the seed to ensure the cycle outputs values from the start to finish.
message resets the cycle counter (used when the- cycle-index
[int]
Output
int
When a random generates a random number between 0 and one less than its maximum limit.
is received in the left inlet,See Also
Name | Description |
---|---|
decide | Choose randomly between 1 and 0 |
drunk | Output random numbers within a step range |
urn | Generate random numbers without duplicates |