Package Max

random

Generate a random number

Description

Outputs random numbers within the range between 0 and 1 less than the argument specified.

Arguments

range[int/float]
optional

Sets an initial limit to the random output. If an int , the output will always be between 0 and one less than this maximum limit. If a float , the output will be between 0 and the maximum limit. If there is no argument, the limit is initially set to 1 , which causes random to output 0 whenever it receives a bang .

seed[int]
optional

A second argument is used to set a "seed" value for the random generator. If no argument is specified, the time value will be used to initialize the seed.

Attributes

classic[int]: 0

Enable/disable classic mode, which uses the legacy random number generator with very poor statistical properties. Default is 0 (disabled).

cycle[atom_long]: 0

When cycle is greater than zero, it determines a count of outputs before random will reset its random number generator state to the current seed. The result is a repeating pattern whose contents is determined by the seed value. When cycle is 0, random never resets its state.

floatoutput[int]: 0

Enable/disable float output using the current range.

range[2 atoms]: 0 1

The range can be any two numerical values, including negative values. If the range contains a floating-point value, floatoutput will be enabled, and the object will generate floating-point output.

seed[atom_long]: 0

The seed attribute sets the state of the random number generator. When seed is 0 (the default), random uses the time elapsed since system startup as the seed. When seed is non-zero, the value is used to initialize ("seed") the random number generator, resulting in the same predictable but statistically random sequence. You can reset the random number generator state by changing seed or with the reset message.

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: Sends out a randomly generated number between 0 and one less than its maximum limit.

int

In right inlet: The number is stored as the maximum limit for the random output. The output will always be between 0 and one less than this maximum limit.

Arguments:
  • maximum [int]

float

In right inlet: The number is stored as the maximum limit for the random output. Additionally floatoutput will be enabled and the object will generate floating-point output

Arguments:
  • maximum [float]

list

In right inlet: The numbers are used to set the range of the object. The range can be any two numerical values, including negative values. If the range contains a floating-point value, floatoutput will be enabled, and the object will generate floating-point output.

Arguments:
  • minimum [atom]
  • maximum [atom]

reset

With no arguments, the reset message resets the cycle counter (used when the cycle attribute is enabled) to zero. When an optional int argument is present, it becomes the new value of the cycle counter and "fast-forwards" from the beginning of the cycle so that the next output is at the specified position in the cycle. reset is useful immediately after changing the seed to ensure the cycle outputs values from the start to finish.

Arguments:
  • cycle-index [int]

Output

int

When a bang is received in the left inlet, random generates a random number between 0 and one less than its maximum limit.

See Also

Name Description
decide Choose randomly between 1 and 0
drunk Output random numbers within a step range
urn Generate random numbers without duplicates