This tutorial shows how to use Max lists to fill all or part of a matrix , and how to retrieve all or part of a matrix's contents as a list. We will also demonstrate the use of matrix names to access the contents of a matrix remotely, a concept that will be demonstrated further in Tutorials 12, 16, and 17.
In the yellow region in the upper left corner of the patch, you'll see a blue
jit.matrix object. The first argument gives the matrix a specific name,
smallbox. The remaining arguments say that the matrix will have
1 plane of
char data, and that the matrix will have only one dimension with
12 cells.
This matrix has a unique name:
smallbox.
In Tutorial 2 we explained that every matrix has a name. If we don't give a matrix a name explicitly, Jitter will choose a name arbitrarily (usually something strange like "u040000114", so that the name will be unique). The name is used to refer to the place in the computer's memory where the matrix's contents are stored. So, why give a name of our own to a matrix? That way we'll know the name, and we can easily tell other objects how to find the matrix's contents. By referring to the name of a matrix, objects can share the same data, and can access the matrix's contents remotely, without actually receiving a jit_matrix message.
Jitter's use of the matrix name to refer to its memory location is analogous to the way Max's
value object works. You can have many
value objects with the same name, and you can store a numeric value in any one of them and retrieve the same value from any other one of them. But there is really only one memory location for that name, so they are all sharing the same data. In a like manner, you can have more than one
jit.matrix object with the same name, and they will all share the same data. Some other objects, such as
jit.fill, can access the contents of that matrix just by knowing its name.
In
Tutorial 2 we showed how to place a numeric value in a particular matrix location using the
setcell message, and how to retrieve the contents of a location with the
getcell message. Now we will show how to use the
jit.fill object to place a whole list of values in a matrix. (Later in this chapter we'll also show how to retrieve many values at once from a matrix.)
In the upper left corner of the patch there is a
message box containing a
list of twelve numeric values. It's attached to a
jit.fill smallbox object. The
smallbox argument refers to a matrix name.
jit.fill puts a list of values in the named matrix
• Click on the
message box to send the list of values to the
jit.fill smallbox object. The
jit.fill smallbox object places those values in the matrix named "smallbox". To verify that this is true, click on the
button above the
jit.matrix smallbox object to display the contents of the "smallbox" matrix. The values are printed in the Max window by
jit.print, and displayed as levels of gray by
jit.pwindow.
In this example, the list was exactly the right length to fill the entire matrix. That need not be the case, however. We can place a list of any length in any contiguous portion of a 1D or 2D matrix.
The offset attribute
By default,
jit.fill places the list of values at the very beginning of the matrix. You can direct the list to any location in the matrix, though, by setting
jit.fill's
offset attribute. The portion of the patch numbered
2 demonstrates the use of the
offset feature.
First specify the offset, then provide the list
This example chooses a cell index at random, uses that random number as the argument to an
offset message to the
jit.fill graybox object, then sends a 16-element list to be stored starting at that index in the
graybox matrix.
• Click on the
toggle to start the
metro. Every half-second, the 16-element list will be written to a new location in the "graybox" matrix. Find the
jit.matrix graybox 1 char 256 object in the center of the window. Click on the
button above it to display its contents in the
jit.pwindow.
The list has been written to four locations in the "graybox" matrix
• You can use the
clear message to zero the contents of the "graybox" matrix, then display it again as the
metro writes the list into new random locations. When you're done, turn off the
metro.
Using multiSlider
So far we've shown how to put a predetermined list of values into a matrix. When you want to generate such a list of numbers interactively in Max and place them in a matrix in real time, you'll need to use a Max object designed for building lists. We'll look at two such objects:
multislider, and
zl.
The
multislider object displays a set of individual sliders, and it sends out the position of all of its sliders at once as a list of values. It sends out the whole list when you click in the window to move any of the sliders, and it sends the list again when you release the mouse button. In part
3 of this patch, we've set up a
multislider to contain 256 sliders that send values from 0 to 255, so it's just right for sending a list of 256
char values to the
jit.fill graybox object.
• Use the mouse to draw in the
multislider, setting its 256 sliders. When you release the mouse button, the list of 256 values is sent out to the
jit.fill graybox object. Notice how the brightness of the matrix cells corresponds to the height of the sliders.
As soon as
jit.fill receives a
list in its inlet, it writes the values into the named matrix (at the position specified by the
offset attribute). As soon as this is done,
jit.fill sends a
bang out its left outlet. You can use that
bang to trigger another action, such as displaying the matrix.
In the first two examples we deliberately avoided using the
bang from the left outlet of
jit.fill, in order to make it quite clear that
jit.fill writes into the named matrix remotely without being physically connected to the
jit.matrix object. The
bang out of
jit.fill's left outlet is convenient, though, for triggering the output of the matrix as soon as it has been filled.
Using zl
In some situations you might want to use a matrix to store numeric messages that have occurred somewhere in the patch: MIDI messages, numbers from a user interface object, etc. The
setcell and
getcell messages to
jit.matrix are useful for that, but another way to do it is to collect the messages into a list and then place them in the matrix all at once with
jit.fill.
The
zl object is a versatile list-processing object that can help you collect individual numbers into a list. It has many possible modes of behavior, depending on its first argument. When its first argument is
group, it collects the messages received in its left inlet until it has amassed a certain number of them, then sends the numbers out as a single list. (The values are grouped in the order in which they were received.) So, in part
4 of the patch, we have placed a
zl group 256 object that will collect 256 values in its left inlet, and when it has received 256 of them it will send them out its left outlet as a list (and clear its own memory).
• Move the
slider up and down to generate 256 input values for the
zl object. When
zl has received 256 numbers, it sends them as a
list to
jit.fill graybox —which writes them into the "graybox" matrix—then
bangs the
jit.matrix graybox 1 char 256 object to display the matrix.
zl sends a 256-element list into the "graybox" matrix, then
bangs
jit.matrix to display the result
• If you have OMS installed and have a MIDI keyboard controller attached to your computer, you can use the modulation wheel of the MIDI keyboard to move the
slider. (The interaction between MIDI and Jitter is explored in detail in later tutorial chapters.)
Values are doubled to occupy the range 0-254, making them useful as char data for the matrix
You can change the length of the list that
zl collects, by sending a new list length in the right inlet from the
List Length number box. And you can say
where in the matrix you want to put it, by sending an
offset message to
jit.fill from the
Location number box. By varying the list length and location, you can put any number of values into any contiguous region of the matrix.
• Try changing the
List Length of
zl (to, say,
100) and setting the
Location of
jit.fill's offset attribute (to, say
50), then move the
slider some more to put a list of values into that particular location in the matrix.
• You can combine parts 2, 3, and 4 of the patch to fill the "graybox" matrix in different ways.
jit.fill with Multiple-plane Matrices
jit.fill works fine with multiple-plane matrices, but it can only fill one plane at a time. The plane that
jit.fill will access is specified in its
plane attribute. In part
5 of the patch, we've created another matrix, with four planes of
char data this time, named
colorbox. We've set up three
multisliders and three
jit.fill objects, each one addressing a different color plane of the "colorbox" matrix.
Filling each plane independently
• Drag on the three colored
multislider objects to fill each of the three color planes.
This is a convenient way to generate different curves of intensity in the RGB planes of a matrix. The
jit.pwindow that's showing the matrix is actually 256 pixels wide, so each of the 64 cells of the matrix is displayed as a 4-pixel-wide band. If you turn on the
interp attribute of the
jit.pwindow, the differences between adjacent bands will be smoothed by interpolation.
• Click on the
toggle above the
interp $1 message box to send the message
interp 1 to
jit.pwindow. (Note that this also sends a
bang to
jit.matrix to re-display its contents.
The same as the previous example, but with interpolation turned on in
jit.pwindow
jit.fill with 2D Matrices
So far, all of our examples have involved one-dimensional matrices. What happens when you use a list (which is a one-dimensional array) to fill a two-dimensional matrix via
jit.fill? The
jit.fill object will use the list to fill as far as it can in the first dimension (i.e. it will go as far as it can the specified row), then it will wrap around to the next row and continue at the beginning of that row. We've made it possible for you to see this wrapping effect in action.
• Click on the button labeled
2D. This will change the
jit.matrix colorbox object to contain a two-dimensional 8x8 matrix, and will also resize the
jit.pwindow to a more appropriate shape. Whenever you change the dimensions of a matrix, it loses its contents, so you will need to click in the three
multisliders again to fill the matrix anew. You are still sending a 64-element
list to each of the
jit.fill objects, and they fill each of the eight rows of the matrix with eight elements.
Important: Although we don't demonstrate the use of the
offset attribute with a 2D matrix in this patch, it's worth mentioning that when the
name attribute of
jit.fill names a 2D matrix, the
offset attribute requires
two arguments: one for the
x offset and one for the
y offset.
jit.fill only works for 1D and 2D matrices.
The same example, with each list wrapped around in an 8x8 matrix (shown uninterpolated)
The same example, displayed with interpolation
The complementary object to
jit.fill is
jit.spill. It takes a
jit_matrix message in its inlet, and sends the matrix values out its left outlet as a Max
list. You may have noticed that while you were using part
5 of the patch, the
jit.spill object in part
6 was sending the values of plane 1 (red) out its left outlet and setting the contents of a
message box.
The contents of plane 1 of the "colorbox" matrix, displayed as a Max list
Although not demonstrated in the patch,
jit.spill also has
listlength and
offset attributes that let you specify exactly
how many values you want to list, and from exactly
what location in the matrix.
If you need to have the values as an immediate series of individual number messages rather than as a single list message, you can send the list to the Max
iter object.
Get a few values from the matrix and make them into separate messages
For times when you need to retrieve
every value in a matrix, there is an object called
jit.iter. When it receives a
jit_matrix message in its inlet, it sends out an as-fast-as-possible sequence of messages: the cell index (out its middle outlet) followed by the value(s) in that cell (out its left outlet) for every cell of the matrix in order. For a large matrix, this can be an awful lot of Max messages to try to send out in a single tick of Max's scheduler, so when it's done reporting all of the values in a matrix
jit.iter sends a
done message out its right outlet.
In part
7 of the patch there is a
jit.iter object which receives the matrix information from the
jit.matrixgraybox 1 char 256 object. We use a
swap object to switch the order of the cell index (coming out the middle outlet of
jit.iter) and the cell value (coming out the left outlet of
jit.iter). We then use the value of that cell as the
y-value we want to store in the
table object, and we use the cell index as the
x-axis index for the
table .
• Click on the
multislider object to send its contents to
jit.fill (which will in turn
bang the
jit.matrix object and communicate its contents to
jit.iter. Then double-click the
table object to open its graphic window and see that it contains the same values as the "graybox" matrix.
Note that this technique of using
jit.iter to fill a
table works well with a modest-sized one-dimensional one-plane matrix because a
table is a one-dimensional array. However, the matrix of a
jit.qt.movie object, for example, has two dimensions and four planes, so in that case the output of
jit.iter's middle (cell index) outlet would be a two-element list, and the output of the left (value) outlet would be a four-element list.
What are ya gonna do with all those numbers?
Still, for one-dimensional matrices, or small 2D matrices, or even for searching for a particular value or pattern in a larger matrix,
jit.iter is useful for scanning an entire matrix.
For placing individual values in a matrix, or retrieving individual values from a matrix, you can use the
setcell and
getcell messages to
jit.matrix (as was demonstrated in
Tutorial 2). For placing a whole
list of values in a matrix, or retrieving a
list of values from a matrix, use the objects
jit.fill and
jit.spill. These objects work well for addressing any plane of a 1D or 2D matrix, and they allow you to address any list length at any starting cell location in the matrix.
The
multislider and
zl objects are useful for building Max
list messages in real time. With
multislider you can "draw" a list by dragging on the sliders with the mouse. With
zl group you can collect many individual numeric values into a single list, then send them all to
jit.fill at one time.
You specify the starting cell location in the matrix by setting the
offset attribute of
jit.fill (or
jit.spill). The
jit.fill object requires that you set its
name attribute (either by sending it a
name [name] message or by typing in a
[name] argument), specifying the name of the matrix it will fill. It accesses the matrix using this name, and sends a
bang out its outlet whenever it has written a list into the matrix. You can use that
bang to trigger other actions. In
Tutorials 12,
16, and
17 we show some practical uses of accessing a matrix by its name.
To output every value in an entire matrix, you can send the matrix to
jit.iter.
See Also
Name |
Description |
ctlin |
Output received MIDI control values
|
jit.fill |
Fill a matrix with a list
|
jit.iter |
Iterate a matrix as a series of Max lists/values
|
jit.matrix |
The Jitter Matrix!
|
jit.print |
Print a matrix as text in the Max window
|
jit.pwindow |
In-Patcher Window
|
jit.qt.movie |
Play or edit a QuickTime movie
|
jit.spill |
Unroll a matrix into a list
|
metro |
Output a bang message at regular intervals
|
multislider |
Multiple slider and scrolling display
|
prepend |
Put one message at the beginning of another
|
random |
Generate a random number
|
slider |
Output numbers by moving a slider onscreen
|
zl |
Multi-purpose list processing
|