Description
ezadc~ works as a user interface version of the adc~ object. It appears as a button which can be clicked with the mouse to turn audio on or off.
Examples
Arguments
None.
Attributes
bgcolor [4 floats]
Background Color
color [4 floats]7.0.0
On Color
elementcolor [4 floats]7.0.0
Off Color
local [int] (default: 0)
Switch is Local
style [symbol]7.0.0
Sets the style to be applied to the object. Styles can be set using the Format palette.
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
Arguments
list
Arguments
(mouse)
local
Arguments
open
set
Arguments
logical-input-channel [int]
start
startwindow
stop
wclose
Output
signal
Out left outlet: Audio input from channel 1.
Out right outlet: Audio input from channel 2.
See Also
Name | Description |
---|---|
adc~ | Audio input and on/off |
adstatus | Report and control audio driver settings |
dac~ | Audio output and on/off |
ezdac~ | Audio output and on/off button |
MSP: Audio Input and Output | MSP: Audio Input and Output |
MSP Sampling Tutorial 1: Recording and Playback | MSP Sampling Tutorial 1: Recording and Playback |