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ezdac~

Audio output and on/off button

Description

ezdac~ works as a user interface version of the dac~ object. It appears as a button which can be clicked with the mouse to turn audio on or off.

Examples

Switch audio on and off, send signal to the audio outputs

Arguments

None.

Attributes

bgcolor [4 floats]

Sets the color of the ezdac~ button background in RGBA format.

color [4 floats]7.0.0

On Color

elementcolor [4 floats]7.0.0

Off Color

local [int] (default: 0)

Toggles enabling/disabling audio input for the local window only in the patch in which this ezdac~ is located, and in subpatches of that patch. Turns off audio processing in all other patches.

style [symbol]7.0.0

Sets the style to be applied to the object. Styles can be set using the Format palette.

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color [4 floats]

Sets the color for the object box outline.

fontface [int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic

Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname [symbol]

Sets the object's font.

fontsize [float]

Sets the object's font size (in points).

Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden [int] (default: 0)

Toggles whether an object is hidden when the patcher is locked.

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [float]

Sets the color for the object's text in RGBA format.

textjustification [int]

Text Justification

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

Arguments

on/off-flag [int]
A non-zero number turns on audio processing in all loaded patches. 0 turns off audio processing in all loaded patches.

list

Arguments

output-channel-designations [list]
list comprised of integers, sets the logical output channels for each signal inlet in order from left to right.

(mouse)

Clicking on ezdac~ toggles audio processing on or off. Audio on is represented by the object being highlighted.

local

Arguments

behavioral [int]
The word local, followed by 1, makes a click to turn on an ezdac~ object equivalent to sending it the startwindow message. The message local 0 returns the ezdac~ object to its default mode where a click to turn it on is equivalent to the start message.

open

Opens the Audio Status window. The window is also brought to the front.

set

Arguments

output-channel-designation [int]
In any inlet: The word set, followed by a number, sets the logical output channel for the signal inlet in which the set message was received. For instance, sending set 3 to the left inlet of ezdac~ makes the signal coming in the left inlet output to logical output channel 3.

Note that if the audio is on and you use the set message to change a ezdac~ to use logical channels that are not currently in use, no sound will be heard from these channels until the audio is turned off and on again.

signal

In left inlet: The signal is sent to audio output channel 1. The signal in each inlet must be between -1 and 1 to avoid clipping by the DAC.

In right inlet: The signal is sent to audio output channel 2.

start

Turns on audio processing in all loaded patches.

startwindow

Turns on audio processing only in the patch in which this ezdac~ is located, and in subpatches of that patch. Turns off audio processing in all other patches.

stop

Turns off audio processing in all loaded patches.

wclose

Closes the Audio Status window.

Output

Audio

None. The signal received in the inlet is sent to the corresponding audio output channel.

See Also

Name Description
adstatus Report and control audio driver settings
ezadc~ Audio input and on/off button
adc~ Audio input and on/off
MSP: Audio Input and Output MSP: Audio Input and Output
MSP Basics Tutorial 3: Wavetable Oscillator MSP Basics Tutorial 3: Wavetable Oscillator