Description
Use the info~ object to report the information in a file read into a buffer~ object in response to a . If the information is not present, it will be 0. info~ does not require that the audio be turned on in order to work. Looping and tuning information is found in AIFF files.
Examples
Arguments
Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
(mouse)
Output
Sample Information
Most of the information reported by info~ is taken from the audio file most recently read into the associated buffer~. If this information is not present, only the sampling rate is sent out the left outlet. No output occurs for any item that's missing from the sound file.
float
Out left outlet: The sampling rate of the sample.
Out 3rd outlet: Sustain loop start, in milliseconds.
Out 4th outlet: Sustain loop end, in milliseconds.
Out 5th outlet: Release loop start, in milliseconds.
Out 6th outlet: Release loop end, in milliseconds.
Out 7th outlet: Total time of the associated buffer~ object, in milliseconds.
Out 8th outlet: Name of the most recently read audio file.
list
Out 2nd outlet: Instrument information about the sample, as follows:
1. The MIDI pitch of the sample.
2. The detuning from the original MIDI note number of the sample, in pitch bend units.
3. The lowest MIDI note number to use when playing this sample.
4. The highest MIDI note number to use when playing this sample.
5. The lowest MIDI velocity to use when playing this sample.
6. The highest MIDI velocity to use when playing this sample.
7. The gain of the sample (0-127).
See Also
Name | Description |
---|---|
Spectral Processing | Spectral Processing |
Sound Processing Techniques | Sound Processing Techniques |
buffer~ | Store audio samples |
mstosamps~ | Convert milliseconds to samples |
sfinfo~ | Report audio file information |
MSP Sampling Tutorial 3: Playback with Loops | MSP Sampling Tutorial 3: Playback with Loops |
MSP MIDI Tutorial 3: MIDI Sampler | MSP MIDI Tutorial 3: MIDI Sampler |