Description
Use the jit.window object to draw pixels or graphics to a window. jit.window displays jit.matrix data as well as OpenGL 3D graphics.
Examples
Attributes
border [int]
Show window border
clamp [int]
Clamp matrix values
colormode [symbol]
Matrix color mode
Possible values:
'argb'
(
Use ARGB color
)
'uyvy'
(
Use UYVY color. On windows requires noaccel 1 for matrix input
)
depthbuffer [int]
Enable depth buffer
doublebuffer [int]
Enable back buffer
dstrect [4 ints]
The matrix destination rectangle is given by coordinates left, top, bottom, right. All values are relative to the top left corner of the window.
floating [int]
Enable floating window style
fsaa [int]
Enable full scene anti-aliasing
fsmenubar [int]
Enable menubar in fullscreen
fullscreen [int]
Enable fullscreen
grow [int]
Enable the mouse grow region for the window. When the flag is set, the window can be resized by clicking and dragging in the lower right-hand corner.
idlemouse [int]
Enable mouse idle events
interp [int]
Enable matrix interpolation
mousewheel [int]
Enable mousewheel messages
name [symbol]
The name of the window. Jitter OpenGL objects attach to a rendering context through the window's name.
noaccel [int]
Disable OpenGL hardware acceleration
pickray [int]
Enable output of picking ray
planemap [4 ints]
Maps input planes to output planes (default = 0 1 2 3 ...)
pos [2 ints]
Window position is specified in pixels by an x and y offset value in global coordinates from the upper left corner of the screen.
rect [4 ints]
The window rectangle is specified in pixels giving the left, top, right, and bottom coordinates of the window from the upper left corner.
shared [int]
Sets the window as a shared context.
size [2 ints]
Window size
srcrect [4 ints]
The portion of the input matrix used when copying an input matrix to the internal matrix. (default = 0 0 (matrix width) (matrix height)) The proportions of the rectangle are expressed in the form left, top, bottom, right. All values are relative to the top left corner of the viewing area of the input matrix.
stereo [int]
Enable stereo buffers
sync [int]
The vertical sync flag sets the window to update synchronous to the monitor's refresh.
title [symbol]
The window title. If not title is set, the title of the window will be set to the name of the window.
usedstrect [int]
Enables destination rectangle
usesrcrect [int]
Enables source rectangle
visible [int]
Enable window visibility
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [float]
Sets the color for the object's text in RGBA format.
textjustification [int]
Text Justification
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
(mouse)
front
sendtexture
Arguments
message [symbol]
values [list]
See Also
Name | Description |
---|---|
Working with Video in Jitter | Working with Video in Jitter |
Working with OpenGL | Working with OpenGL |
jit.gl.render | Render Jitter OpenGL objects |
jit.pwindow | Display Jitter data and images |
Tutorial 1: Playing a QuickTime Movie | Tutorial 1: Playing a QuickTime Movie |
Tutorial 31: Rendering Destinations | Tutorial 31: Rendering Destinations |
Tutorial 38: Basic Performance Setup | Tutorial 38: Basic Performance Setup |
Tutorial 47: Using Jitter Object Callbacks in JavaScript | Tutorial 47: Using Jitter Object Callbacks in JavaScript |
Tutorial 49: Colorspaces | Tutorial 49: Colorspaces |