routepass
Description
Tries to match a message's first argument to the route object's own arguments. Unlike the route object, routepass does not strip off the matched portion of the message. The rightmost outlet passes any message that matched no other choice, so you may gang route objects to get more choices
Examples
Arguments
selectors [anything]
Arguments can be a mix of ints, floats, or symbols. The number of arguments determines the number of outlets, in addition to the rightmost outlet. Each argument assigns a name or a number to an outlet. If there is no argument, there is one other outlet, which is assigned the number
.Attributes
Common Box Attributes
annotation [symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background [int] (default: 0)
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.color [4 floats]
Sets the color for the object box outline.
fontface [int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname [symbol]
Sets the object's font.
fontsize [float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hidden [int] (default: 0)
Toggles whether an object is hidden when the patcher is locked.
hint [symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick [int] (default: 0)
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile [symbol]
JS Painter File
patching_rect [4 floats] (default: 0. 0. 100. 0.)
Sets the position and size of the object in the patcher window.
position [2 floats]
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation [int] (default: 0)
Sets whether an object belongs to the patcher's presentation.
presentation_rect [4 floats] (default: 0. 0. 0. 0.)
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect [4 floats]
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size [2 floats]
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor [4 floats]
Sets the color for the object's text in RGBA format.
textjustification [int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname [symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
int
Arguments
float
Arguments
list
Arguments
anything
Arguments
Output
anything
The first item of any message received in the inlet is compared with the arguments. If it matches one of the arguments, the full message is sent out the specified outlet. Otherwise, the message is passed out the rightmost outlet.
bang
If the first item of a message matches one of the arguments, but the message has no additional items,
is sent out the specified outlet.See Also
Name | Description |
---|---|
bucket | Pass numbers from outlet to outlet |
forward | Send messages to specified receive objects |
gate | Pass input to an outlet |
join | Combine items into a list |
pack | Create a list |
receive | Receive messages without patch cords |
select | Output bangs based on input matching |
send | Send messages without patch cords |
sprintf | Format a message of words and numbers |
route | Select outlet based on input matching |
zl | Process lists in many ways |
Max Basic Tutorial 18: Data Collections | Max Basic Tutorial 18: Data Collections |