jit.pwindow Reference

Display Jitter data and images

jit.pwindow

Description

Use jit.pwindow to draw pixels (jit_matrix data) or OpenGL 3D graphics scenes (jit_texture data) within a patcher. When it receives jit_matrix messages it displays them as pixel data and when it receives jit_texture messages it displays them using a passive OpenGL render context.

Examples

Arguments

None.

Attributes

border [float] (default: 0.)

Enable border drawing

bordercolor [4 floats] (default: 0. 0. 0. 1.)

Sets the Border Color in RGBA format. The Draw border flag must be set for the border to be visible.

colormode [symbol] (default: argb)

Matrix color mode Possible values:

'argb' ( ARGB color )
Colors specified in ARGB format (default)

'uyvy' ( UYVY color )
Colors specified in UYVY format

depthbuffer [int]

Enable depth buffer

doublebuffer [int]

Enable double buffering

dstrect [4 ints] (default: 0 0 320 240)

The matrix destination rectangle is given by coordinates left, top, bottom, right. All values are relative to the top left corner of the window.

fsaa [int]

Full scene anti-aliasing enable

idlemouse [int] (default: 0)

Mouse idle events enable

interp [int] (default: 0)

Matrix interpolation enable

name [symbol]

The name of the window. Jitter OpenGL objects attach to a rendering context through the window's name.

onscreen [int] (default: 1)

Draw direct to screen enable

pickray [int] (default: 0)

Pickray

planemap [4 ints] (default: 0 1 2 3)

The plane mapping from input matrix to output (default = 0 1 2 3).

shared [int] (default: 1)

Set the window as a shared context

size [2 ints]

Window size

srcrect [4 ints] (default: 0 0 320 240)

The portion of the input matrix used when copying an input matrix to the internal matrix. (default = 0 0 (matrix width) (matrix height)) The proportions of the rectangle are expressed in the form left top right bottom . All values are relative to the top left corner of the viewing area of the input matrix.

stereo [int]

Stereo buffer enable

sync [int]

The vertical sync flag sets the window to update synchronous to the monitor's refresh.

usedstrect [int] (default: 0)

Enable destination rectangle

usesrcrect [int] (default: 0)

Enable source rectangle

Common Box Attributes

Messages

bang

Output the currently stored matrix

jit_gl_texture

Arguments

texture-name [symbol]
Draws the texture to screen using a passive OpenGL render context. In this mode, jit.pwindow is always drawn on the top-most patching layer and will obscure any other patcher elements occupying the same region of the patcher.

jit_matrix

Arguments

matrix-name [symbol]
Draws the matrix to screen as ARGB pixel data. In this mode, jit.pwindow can be layered anywhere in the Max patcher layer hierarchy, so text and objects can be seen on top of the incoming matrix data.

(mouse)

Mouse events

See Also

Name Description
Working with Video in Jitter Working with Video in Jitter
jit.gl.render
jit.window
Tutorial 2: Create a Matrix Tutorial 2: Create a Matrix
Tutorial 31: Rendering Destinations Tutorial 31: Rendering Destinations
Tutorial 38: Basic Performance Setup Tutorial 38: Basic Performance Setup
Tutorial 39: Spatial Mapping Tutorial 39: Spatial Mapping
Tutorial 45: Introduction to using Jitter within JavaScript Tutorial 45: Introduction to using Jitter within JavaScript
Tutorial 49: Colorspaces Tutorial 49: Colorspaces