jit.window Reference

Display data in a window

jit.window

Description

Use the jit.window object to draw pixels or graphics to a window. jit.window displays jit.matrix data as well as OpenGL 3D graphics.

Examples

Attributes

border [int]

Show window border

clamp [int]

Clamp matrix values

colormode [symbol]

Matrix color mode

Possible values:

'argb' ( Use ARGB color )
'uyvy' ( Use UYVY color. On windows requires noaccel 1 for matrix input )

depthbuffer [int]

Enable depth buffer

doublebuffer [int]

Enable back buffer

dstrect [4 ints]

The matrix destination rectangle is given by coordinates left, top, bottom, right. All values are relative to the top left corner of the window.

floating [int]

Enable floating window style

fsaa [int]

Enable full scene anti-aliasing

fullscreen [int]

Enable fullscreen

grow [int]

Enable the mouse grow region for the window. When the flag is set, the window can be resized by clicking and dragging in the lower right-hand corner.

idlemouse [int]

Enable mouse idle events

interp [int]

Enable matrix interpolation

mousewheel [int]

Enable mousewheel messages

name [symbol]

The name of the window. Jitter OpenGL objects attach to a rendering context through the window's name.

noaccel [int]

Disable OpenGL hardware acceleration

pickray [int]

Enable output of picking ray

planemap [4 ints]

Maps input planes to output planes (default = 0 1 2 3 ...)

pos [2 ints]

Window position is specified in pixels by an x and y offset value in global coordinates from the upper left corner of the screen.

rect [4 ints]

The window rectangle is specified in pixels giving the left, top, right, and bottom coordinates of the window from the upper left corner.

shared [int]

Sets the window as a shared context.

size [2 ints]

Window size

srcrect [4 ints]

The portion of the input matrix used when copying an input matrix to the internal matrix. (default = 0 0 (matrix width) (matrix height)) The proportions of the rectangle are expressed in the form left, top, bottom, right. All values are relative to the top left corner of the viewing area of the input matrix.

stereo [int]

Enable stereo buffers

sync [int]

The vertical sync flag sets the window to update synchronous to the monitor's refresh.

title [symbol]

The window title. If not title is set, the title of the window will be set to the name of the window.

usedstrect [int]

Enables destination rectangle

usesrcrect [int]

Enables source rectangle

visible [int]

Enable window visibility

Common Box Attributes

Messages

(mouse)

Double-click to bring the jit.window to front

front

Bring the window to front

sendtexture

Arguments

name [symbol]
message [symbol]
values [list]
Send a message to the internal texture

See Also

Name Description
Working with Video in Jitter Working with Video in Jitter
Working with OpenGL Working with OpenGL
jit.gl.render
jit.pwindow
Tutorial 1: Playing a Movie Tutorial 1: Playing a Movie
Tutorial 31: Rendering Destinations Tutorial 31: Rendering Destinations
Tutorial 38: Basic Performance Setup Tutorial 38: Basic Performance Setup
Tutorial 47: Using Jitter Object Callbacks in JavaScript Tutorial 47: Using Jitter Object Callbacks in JavaScript
Tutorial 49: Colorspaces Tutorial 49: Colorspaces