dict.codebox
Create and access dictionaries
Description
The dict.codebox object is a UI object for display and editing of dictionaries. Use the dict.codebox object to create named dictionaries, clone existing dictionaries, and query existing dictionaries to access their data.
Arguments
None.
Attributes
bgcolor[4 floats]
Sets the color for the object's background frame.
editlocked[int]: 0
Allow editing of the codebox text while the patcher is locked.
embed[int]
Toggles the ability to embed the contents of the text editor with the patcher. Disable to allow for display of changing text contents that will not dirty the patcher, and prompting to save.
linenumbers[int]: 1
Show lefthand column containing line numbers for non empty lines.
linenumberwidth[int32]: 20
Set the width of lefthand line number column in pixels.
margin[int32]: 4
Set the width of the left and righthand margin in pixels
style[symbol]:
Style
textcolor[4 floats]
The default textcolor (typically overridden by syntax coloring)
legacy[int]
9.0.0
name[symbol]
Name associated with the dictionary. All dictionaries are passed by reference using a symbolic name. If you do not provide a name, a unique name will be generated internally.
parameter_enable[int]
Enables use of this object with Max for Live Parameters.
parameter_mappable[int]: 1
When parameter_mappable is enabled, the object will be available for mapping to keyboard or MIDI input using the Mappings feature.
quiet[int]
Reduce error checking and reporting when operations are performed on the dict. When an error occurs the result will typically be a silent failure when this option is turned-on.
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Parameter Attributes
Orderint
Sets the order of recall of this parameter. Lower numbers are recalled first. The order of recall of parameters with the same order number is undefined.
Parameter Mode Enableint
Parameter Mode Enable (not available from Parameters window)
Link to Scripting Nameint
When checked, the Scripting Name is linked to the Long Name attribute.
Long Namesymbol
The long name of the parameter. This name must be unique per patcher hierarchy.
Short Namesymbol
Sets the short name for the object's visual display. The maximum length varies according to letter width, but is generally in a range of 5 to 7 characters.
Typeint
Specifies the data type. The data types used in Max for Live are:
Float
Int
Enum (enumerated list)
Blob
Note: By convention, the Live application uses floating point numbers
for its calculations; the native integer representation is limited to 256
values, with a default range of 0-255 (similar to the char data type used
in Jitter). When working with Live UI objects whose integer values will
exceed this range, the Type attribute should be set to Float,
and the Unit Style attribute should be set to Int.
Range/Enumlist
When used with an integer or floating point data type, this field is
used to specify the minimum and maximum values of the parameter.
When used with an enumerated list (Enum) data type, this field contains
a space-delimited list of the enumerated values (if list items contain a
space or special characters, the name should be enclosed in double
quotes).
Clip Modulation Modeint
Sets the Clip Modulation Mode used by the Live application. The modulation
modes are:
None
Unipolar
Bipolar
Additive
Absolute
Clip Modulation Rangelist
This parameter is only used with the Absolute modulation mode. It specifies defines the range of values used.
Initial Enableint
When checked (set to 1), the UI object can store an initialization value. The value is set using the Initial attribute (see below).
Initiallist
Sets the initial value to be stored and used when the Initial Enable attribute is checked.
Unit Styleint
Sets the unit style to be used when displaying values. The unit style
values are: Int: displays integer values
Float: displays floating point values
Time: displays time values in milliseconds (ms)
Hertz: displays frequency values (Hz/kHz).
deciBel: displays loudness (dB)
%: Percentage
Pan: displays Left and Right values
Semitones: displays steps (st)
MIDI: displays pitch corresponding to the MIDI note number
Custom: displays custom data type
Native: defaults to floating point values
Custom Unitssymbol
Sets the units to be used with the 'Custom' unit style (see "Unit Style", above). Custom unit strings may be simple symbols (e.g. "Harmonic(s)"), in which case the parameter's value will be displayed in its 'Native' display mode, followed by the symbol (e.g. "12 Harmonic(s)" for an Int-typed parameter or "12.54 Harmonic(s)" for a Float-typed parameter). For additional control over the numerical component displayed, a sprintf-style string may be used (e.g. "%0.2f Bogon(s)", which would display a value such as ".87 Bogons").
Exponentfloat
When set to a value other than 1., the parameter's input and output values will be exponentially scaled according to the factor entered in this column.
Stepsint
The number of steps available between the minimum and maximum values of a parameter. For instance, if the parameter has a range from 0.-64., with Steps set to 4, the user can only set the parameter to 0, 21.33, 42.66 and 64.
Parameter Visibilityint
For automatable parameters (Int, Float, Enum), 'Stored Only' disables automation, although parameter values are stored in presets. 'Hidden' causes the parameter's value to be ignored when storing and recalling data. Non-automatable parameters (Blob) are 'Stored Only' by default, and can be set to 'Hidden', if desired.
Update Limit (ms)int
Speed limits values triggered by automation.
Defer Automation Outputint
Defers values triggered by automation.
Messages
bang
Send a reference to the dictionary from the first outlet.
clear
Erase the contents of the dictionary, restoring to a clean state.
remove
Remove a key and its associated value from the dictionary.
- key
[symbol]
getkeys
Return a list of all the keys in a dictionary to the third outlet. By default the keys are sorted according to the order in which keys were added to the dictionary. Use the optional argument to specify alphabetical sorting.
- alphabetize
[bool]
contains
Return a 0 or 1 to the third outlet indicating the specified key exists (or doesn't) in the dictionary.
- key
[symbol]
getnames
Return a list of all the dictionaries that currently exist to the fourth outlet.
getsize
Return the number of values associated with a key to the second outlet.
- key
[symbol]
gettype
Return the type of the values associated with a key to the second outlet.
- key
[symbol]
get
Return the value associated with a key to the second outlet.
- key
[symbol]
set
Set the value for a key to a specified value.
- key
[symbol]
- value
[list]
append
Add values to the end of an array associated with the specified key.
- key
[symbol]
- value
[list]
replace
Set the value for a key to a specified value. If a heirarchy is specified for the key, and the heirarchy does not exist, then it will be created in the dictionary.
- key
[symbol]
- value
[list]
setparse
Set the value for a key to dictionary content defined using JSON.
- key
[symbol]
- value
[symbol]
parse
Replace the content of a dictionary by providing the new content as JSON.
- key
[symbol]
- value
[symbol]
clone
Make a clone of the incoming dictionary. If received at the first inlet, send a reference to this new clone from the first outlet. Otherwise just clone the dictionary and don't send it out.
- name
[symbol]
dictionary
Make a clone of the incoming dictionary. If received at the first inlet, send a reference to this new clone from the first outlet. Otherwise just clone the dictionary and don't send it out.
- name
[symbol]
read
Read the dictionary contents from a JSON or YAML file. If no path/filename is provided, a dialog will be presented. The file format is determined from the file name extension, either '.json' or '.yaml'. A success/failure notification will be sent to the rightmost outlet in the form
.- filename
[symbol]
readagain
re-reads an JSON or YAML file previously specified by the
or messages. If no file has been previously specified, a standard File Dialog will be presented for the user to manually choose the file to be read. A success/failure notification will be sent to the rightmost outlet in the form .
import
Read the dictionary contents from a JSON or YAML file. If no path/filename is provided, a dialog will be presented. The file format is determined from the file name extension, either '.json' or '.yaml'. A success/failure notification will be sent to the rightmost outlet in the form
.- filename
[symbol]
readany
Read the dictionary contents from a JSON or YAML file. If no path/filename is provided, a dialog will be presented. The file format and extension are not checked. The contents of the file are assumed to be in JSON format. A success/failure notification will be sent to the rightmost outlet in the form
.- filename
[symbol]
write
Write the dictionary contents to a JSON or YAML file. If no path/filename is provided, a dialog will be presented. The file format is determined from the file name extension, either '.json' or '.yaml'. A success/failure notification will be sent to the rightmost outlet in the form
.- filename
[symbol]
export
Write the dictionary contents to a JSON or YAML file. If no path/filename is provided, a dialog will be presented. The file format is determined from the file name extension, either '.json' or '.yaml'. A success/failure notification will be sent to the rightmost outlet in the form
.- filename
[symbol]
writeagain
Write the dictionary contents to a JSON or YAML file. The file provided as an argument for the previous 'write' or 'export' message will be used. A success/failure notification will be sent to the rightmost outlet in the form
.
(mouse)
Double-click a dict object to open a dictionary editor window.
edit
Open the dictionary editor window.
wclose
Close the dictionary editor window if it is open.
pull_from_coll
Pull the content of a named coll object into the dictionary. The indices in the coll will become the keys, and the values for those indices the values for the dictionary's keys.
- coll-name
[symbol]
push_to_coll
Push the dictionary's content into a named coll object. The keys in the dictionary will become the indices in the coll, and the values for those indices the values of the dictionary's keys.
- coll-name
[symbol]
See Also
Name | Description |
---|---|
dict | Create and access dictionaries |
coll | Store and edit a collection of data |
coll.codebox | Store and edit a collection of data |
osc.codebox | Display OSC packets as Dictionaries |