ezdac~
Audio output and on/off button
Description
ezdac~ works as a user interface version of the dac~ object. It appears as a button which can be clicked with the mouse to turn audio on or off.
Arguments
None.
Attributes
bgcolor[4 floats]
Sets the color of the ezdac~ button background in RGBA format.
color[4 floats]
7.0.0
Sets the icon color in RGBA format when ezdac~ is on.
elementcolor[4 floats]
7.0.0
Sets the icon color in RGBA format when ezdac~ is off.
local[int]: 0
Toggles enabling/disabling audio input for the local window only in the patch in which this ezdac~ is located, and in subpatches of that patch. Turns off audio processing in all other patches.
style[symbol]:
7.0.0
Sets the style to be applied to the object. Styles can be set using the Format Palette.
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
A non-zero number turns on audio processing in all loaded patches.
turns off audio processing in all loaded patches.- on/off-flag
[int]
list
comprised of integers, sets the logical output channels for each signal inlet in order from left to right.
- output-channel-designations
[list]
(mouse)
Clicking on ezdac~ toggles audio processing on or off. Audio on is represented by the object being highlighted.
local
open
Opens the Audio Status window. The window is also brought to the front.
set
In any inlet: The word ezdac~ makes the signal coming in the left inlet output to logical output channel 3.
Note that if the audio is on and you use the message to change a ezdac~ to use logical channels that are not currently in use, no sound will be heard from these channels until the audio is turned off and on again.
- output-channel-designation
[int]
signal
In left inlet: The signal is sent to audio output channel 1. The signal in each inlet must be between -1 and 1 to avoid clipping by the DAC.
In right inlet: The signal is sent to audio output channel 2.
start
Turns on audio processing in all loaded patches.
startwindow
Turns on audio processing only in the patch in which this ezdac~ is located, and in subpatches of that patch. Turns off audio processing in all other patches.
stop
Turns off audio processing in all loaded patches.
wclose
Closes the Audio Status window.
Output
Audio
None. The signal received in the inlet is sent to the corresponding audio output channel.
See Also
Name | Description |
---|---|
adstatus | Report and control audio driver settings |
ezadc~ | Audio input and on/off button |
adc~ | Audio input and on/off |