jit.poke~
Write an audio signal into a matrix
Description
jit.poke~ writes the value specified by the leftmost signal input into one plane of a matrix cell at the position specified by the inputs (following the leftmost input). The object arguments are [matrix_name] [dim_inputcount] [plane] .
Arguments
matrix_name[]
optional
The name of the matrix to access (default = none)
dim_inputcount[]
optional
The number of dimensions in the matrix (default = 2)
plane[]
optional
The plane in a cell whose value is replaced by leftmost input (default = 0)
Attributes
matrix_name[symbol]
The name of the matrix to access (default = none)
normalize[int]
Normalized input coordinates flag (default = 0)
plane[int]
The plane in a cell whose value is replaced by leftmost input (default = 0)
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
JS Painter File
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
signal
In left inlet: Signal values arriving in this inlet will be stored at the dimensional locations specified by the signal inputs to the remaining inlets of the jit.poke~ object. The number of dimensional inlets will vary, depending on the value of the argument.
In other inlets: Signal values arriving in this inlet specify the dimensional location of the data to be stored for the plane specified. A signal inlet is provided for each dimension specified by the
attribute (i.e., has 4 inlets -- one for input data, and one for each of the 3 dimensions of the matrix).See Also
Name | Description |
---|---|
jit.peek~ | Read matrix data as an audio signal |
peek~ | Read and write sample values |
poke~ | Write sample values to a buffer by index |
jit.buffer~ | Access an MSP buffer~ in matrix form |