Package Jitter

jit.poke~

Write an audio signal into a matrix

Description

jit.poke~ writes the value specified by the leftmost signal input into one plane of a matrix cell at the position specified by the signal inputs (following the leftmost input). The object arguments are [matrix_name] [dim_inputcount] [plane] .

Arguments

matrix_name[]
optional

The name of the matrix to access (default = none)

dim_inputcount[]
optional

The number of dimensions in the matrix (default = 2)

plane[]
optional

The plane in a cell whose value is replaced by leftmost input (default = 0)

Attributes

matrix_name[symbol]

The name of the matrix to access (default = none)

normalize[int]

Normalized input coordinates flag (default = 0)

plane[int]

The plane in a cell whose value is replaced by leftmost input (default = 0)

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

signal

In left inlet: Signal values arriving in this inlet will be stored at the dimensional locations specified by the signal inputs to the remaining inlets of the jit.poke~ object. The number of dimensional inlets will vary, depending on the value of the [dim_inputcount] argument.

In other inlets: Signal values arriving in this inlet specify the dimensional location of the data to be stored for the plane specified. A signal inlet is provided for each dimension specified by the [dim_inputcount] attribute (i.e., jit.poke~ bigcube 3 has 4 inlets -- one for input data, and one for each of the 3 dimensions of the matrix).

See Also

Name Description
jit.peek~ Read matrix data as an audio signal
peek~ Read and write sample values
poke~ Write sample values to a buffer by index
jit.buffer~ Access an MSP buffer~ in matrix form