Package MC

mc.dac~

Multichannel audio output and on/off

Description

The mc.dac~ ("digital-to-analog converter") object sends its signal inputs to audio hardware. Double-click on an mc.dac~ to open the Audio Status window to configure audio settings and hardware.

Arguments

outputs[symbol]
optional

When mc.dac~ has no arguments, it sends all channels of its connected multichannel input to audio output channels starting at logical channel 1.
When mc.dac~ has channel number arguments, it sends channels of its connected multichannel input to the specified audio output channel(s). If there are more channels in the multichannel input than channel arguments, the additional channels of the input are ignored.
If a symbol is provided as the first argument to a mc.dac~ object, its output will be sent to the Max mixer. If mc.dac~ instances in a patcher hierarchy share the same name they will use the same mixer output.

Attributes

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

int

A non-zero number turns on audio processing in all loaded patches. 0 turns off audio processing in all loaded patches.

Arguments:
  • on/off-flag [int]

list

A list of numbers sets the logical output channels for each channel in the multichannel input starting with the first input channel. For example, sending 3 4 5 to mc.dac~ will assign the first channel in an input multichannel signal to audio output channel 3, the second channel of the input to audio output channel 4, and the third channel of the input to audio output channel 5.

Arguments:
  • output-channel-designations [list]

(mouse)

Double-clicking on mc.dac~ opens the Audio Status window.

open

Opens the Audio Status window.

set

The word set , followed by a number, sets the logical output channels for the first channel in the input multichannel signal. For instance, set 3 assigns the first channel of the input to logical output channel 3. To assign multiple channels, use the list message.

Arguments:
  • output-channel-designation [int]

signal

The mc.dac~ object sends the audio in its multichannel input to audio output channels. The Arguments section describes how audio channels in the multichannel input are assigned to audio outputs. The signal must be between -1 and 1 to avoid clipping.

start

Turns on audio processing in all loaded patches.

startwindow

Turns on audio processing only in the patch in which this mc.dac~ is located, and in subpatches of that patch. Turns off audio processing in all other patches.

stop

Turns off audio processing in all loaded patches.

wclose

Closes the Audio Status window if it is open.

Output

Audio

mc.dac~ produces no output internal to the application. Signals received in its inlets are sent to its assigned logical audio output channels. You can assign logical channels to device output channels in the I/O Mappings subwindow of the Audio Status window.

See Also

Name Description
MC MC
mc.adc~ Multichannel audio input and on/off
dac~ Audio output and on/off
ezdac~ Audio output and on/off button
adstatus Report and control audio driver settings
mc.ezadc~ Audio input and on/off button
mc.ezdac~ Audio output and on/off button