pvar
Connect to a named object in a patcher
Description
The pvar object lets you build user interfaces in one part of your patcher that are associated with the "process" part in another part of the patcher. Unlike the send and receive objects, pvar does not work globally; the pvar object and its associated object must be in the same patcher. To set an object's name, select the object, open the inspector, then enter a name under Name > Scripting Name. The name cannot be a number, although it can contain numbers.
Arguments
object-name[symbol]
optional
The first argument specifies the name of the object to which pvar will be associated with. If no name is supplied, the message can be used to connect later.
Attributes
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
JS Painter File
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
bang
Performs the same function as
.
int
Performs the same function as
.- input-message
[int]
float
Performs the same function as
.- input-message
[float]
list
Performs the same function as
.- input-message
[list]
anything
The message is sent to the named object currently associated with pvar.
- input-message
[list]
loadbang
Performs the same function as
.Output
See Also
Name | Description |
---|---|
receive | Receive messages without patch cords |
send | Send messages without patch cords |
thispatcher | Send messages to a patcher |
value | Share data between other value objects |