receive
Receive messages without patch cords
Description
Receives and outputs messages from send objects sharing the same name. This allows you to send any kind of message between Patcher windows or within a window without using patch cords. A receive object can be instantiated with its short-form: the letter "r".
Discussion
The order of reception by two or more receive objects is not deterministic.
The receive object's object action menu has two special entries on the bottom of the menu: Show others and Create send.
Show others will bring up a contextual menu showing all instances of other same-named send and receive objects. This is the same as using the method.
Create receive allows you to quickly create a same-named send object.
Note: Communication between Max for Live devices using send and receive is supported, but there may be some latency involved when sending data between devices.
Arguments
name[symbol]
optional
Name the receive object. If there is no argument, receive has one inlet, and a name must be provided by a message before anything can be received. All receive objects that share the same name will receive data from any send objects that share their name.
If you want a named send / receive object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send / receive destination (e.g. ).
When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. );
Attributes
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
(mouse)
set
The word receive, as if that name had been typed in as an argument.
, followed by a symbol, provides a name for- name
[symbol]
Output
See Also
Name | Description |
---|---|
float | Store a decimal number |
forward | Send messages to specified receive objects |
int | Store an integer value |
message | Send any message |
pattrforward | Send any message to a named object |
pvar | Connect to a named object in a patcher |
route | Select outlet based on input matching |
send | Send messages without patch cords |
value | Share data between other value objects |