Package Max

value

Share data between other value objects

Description

Shares data with other value objects of the same name. If you send a message (number, list, or anything else) to one value object, it is set for all value objects with the same 'name' argument. You can get the contents out of a particular value object by sending it a bang .

Arguments

name[symbol]
optional

Sets the name of the value object. Other value objects with the same name will share it's contents.

initial[anything]
optional

Additional arguments after the naming symbol initialize the contents of value. If no additional arguments are present, value contains nothing.

Attributes

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

JS Painter File

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Sends out the stored message.

int

Performs the same function as anything .

Arguments:
  • input [int]

float

Performs the same function as anything .

Arguments:
  • input [float]

list

Performs the same function as anything .

Arguments:
  • input [list]

anything

The message is stored, to be shared by all other value objects with the same name, even if they are in another patch. A message received in any other value object that has the same name will change the stored value.

Arguments:
  • input [list]

(mouse)

Double-clicking on a value object opens all windows containing value objects with the same name.

symbol

Performs the same function as anything .

Arguments:
  • input [symbol]

Output

any message

bang in the inlet causes the stored message to be sent out.

See Also

Name Description
float Store a decimal number
int Store an integer value
pv Share data within a patch hierarchy
pvar Connect to a named object in a patcher
send Send messages without patch cords
receive Receive messages without patch cords