Package Max

send

Send messages without patch cords

Description

send will transmit given messages to receive objects which are named by the same argument and will allow you to send any kind of message between Patcher windows or within a window without using patch cords. A send object can be instantiated simply by typing into an object box the short-form letter "s".

Discussion

The order of reception by two or more receive objects is not deterministic.

The send object's object action menu has two special entries on the bottom of the menu: Show others and Create receive.
Show others will bring up a contextual menu showing all instances of other same-named send and receive objects. This is the same as using the (mouse) method.
Create receive allows you to quickly create a same-named receive object.

Note: Communication between Max for Live devices using send and receive is supported, but there may be some latency involved when sending data between devices.

Arguments

name[symbol]
optional

Name the send object. All send objects that share the same name will send data to any receive objects that share their name.

If you want a named send / receive object in a Max for Live device to be unique to the device, use three dashes (--- ) to start the name of your send / receive destination (e.g. s ---filtercutoff ).

When your patch is initialized, it will replace the three dashes with a unique-to-Live number (e.g. s 024filtercutoff );

Attributes

Common Box Attributes

Below is a list of attributes shared by all objects. If you want to change one of these attributes for an object based on the object box, you need to place the word sendbox in front of the attribute name, or use the object's Inspector.

annotation[symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background[int]: 0

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

color[4 floats]

Sets the color for the object box outline.

fontface[int]

Sets the type style used by the object. The options are:

plain
bold
italic
bold italic Possible values:

0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'

fontname[symbol]

Sets the object's font.

fontsize[float]

Sets the object's font size (in points). Possible values:

'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'

hidden[int]: 0

Toggles whether an object is hidden when the patcher is locked.

hint[symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick[int]: 0

Toggles whether an object ignores mouse clicks in a locked patcher.

jspainterfile[symbol]

You can override the default appearance of a user interface object by assigning a JavaScript file with code for painting the object. The file must be in the search path.

patching_rect[4 floats]: 0. 0. 100. 0.

Sets the position and size of the object in the patcher window.

position[2 floats]
write-only

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation[int]: 0

Sets whether an object belongs to the patcher's presentation.

presentation_rect[4 floats]: 0. 0. 0. 0.

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect[4 floats]
write-only

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size[2 floats]
write-only

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor[4 floats]

Sets the color for the object's text in RGBA format.

textjustification[int]

Sets the justification for the object's text. Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname[symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

Performs the same function as anything .

int

Performs the same function as anything .

Arguments:
  • input [int]

float

Performs the same function as anything .

Arguments:
  • input [float]

list

Performs the same function as anything .

Arguments:
  • input [list]

anything

A message received in the inlet is sent out the outlet of any receive object that has the same name, even if the receive is in another loaded patch.

Arguments:
  • input [list]

(mouse)

Double-clicking on a send object opens all windows containing receive objects with the same name, and also lists the instance numbers of patches hosted in a poly~ object that share named receive objects.

Output

anything

There are no outlets. A message received in the inlet of send is sent out the outlet of any receive with the same name, even if the receive is in another loaded patch.

See Also

Name Description
forward Send messages to specified receive objects
message Send any message
pattrforward Send any message to a named object
pv Share data within a patch hierarchy
pvar Connect to a named object in a patcher
receive Receive messages without patch cords
value Share data between other value objects