Message Types

All Max messages are built up of atoms, which can be a bang, a float, an int, or a symbol. These are simple types which hold a small, fixed amount of data. An ordered group of atoms is called a list. These are the fundamental Max data types. For larger, more complex data types, Max messages use atoms to refer to the place where that more complex data is stored.

Atoms

There are no more fundamental types in Max than bang, float, int, and symbol. An ordered group of these types is called a list, which also acts a lot like a fundamental Max data type. In a message box, Max treats each space-separated element as an atom. You can use the typeroute~ object to separate messagse traveling on a single patch cord by their data type.

NameDescription
bangbang means "do it"—most objects respond to a bang by performing their primary function.
intA whole number without a decimal component
floatA number with a decimal component
symbolAny combination of characters, including numeric characters

Floats and Ints

In Max, the difference between an int and a float can be significant. Some objects will have different behavior depending on whether they receive a float or an int, and some might refuse to accept one type of number when they expect the other. For a more in-depth discussion, see Integers and Floats.

Symbols

Symbols can contain any combination of characters. Max will automatically treat any non-numeric group of characters as a symbol (the one exception is the characters bang, which Max will recognize as a bang). If you want to treat a group of numbers as a symbol, or you want your symbol to contain spaces, use quotation marks.

A symbol is a fixed-length, immutable entity. Adding or removing characters from a symbol will create a new symbol and add that to the Symbol Table. Often this is a technical detail that you can safely ignore. If you want to know more, you can read about symbols and strings.

Lists

A list is just an ordered group of atoms. Often, if the first element of a list is a symbol, the object receiving the list will interpret the leading symbol as a selector, and the following list elements as arguments.

Building, manipulating, and routing lists is fundamental to working in Max. You can route a list to one part of your patcher or another, based on the first element of the list, using the route object. It's also very common to build lists using dollar-sign replacement in a message box. The list.* family of objects, like list.append, list.iter, and list.rot, provide even more ways to work with lists.

Named Storage Types

Atoms and lists are primitive in the sense that the name of the data is the same as the data. The number 12 and the atom 12 are the same. However, for larger and more complex data, it's not feasible to put the entire block of data into a message box. When one Max object wants to tell another Max object to process an image that's stored in a matrix, it doesn't send a message containing the data, but rather the name of the matrix that stores the data.

Matrices

Matrices store multidimensional data, where every cell has the same data type. Matrices are often used to store images, 3D models, and 3D transformations. The object that manages a reference to a matrix is called jit.matrix.

When you view a matrix in a message box, you'll see that matrices are identified by a list with two parts: the symbol jit_matrix, followed by the unique name of the matrix. For more info on matrices, see matrix.

Patcher cords that carry matrices also get a special, striped-green style. This is just cosmetic—as you can see it's simply carrying a normal message.

Textures

Textures are similar to matrices, in that they store multidimensional data of all the same type. However, the big difference between Max matrices and textures is that textures reside on the Graphics Processing Unit, or GPU. Max itself manages the data and the life cycle of matrices, but it asks the graphics API to manage textures on its behalf.

The object that manages a reference to a texture is called jit.gl.texture. When you view a texture in a message box, you'll see that a texture is identified by the symbol jit_gl_texture followed by the unique name of the texture. For more info on textures, see textures.

Like matrices, texture patch cords get their own styling.

Dictionaries

Dictionaries store structured data. That data is organized into keys and values, and you can use the key to look up the value. A value can be a number, a list, a symbol, a string, an array, or even another dictionary.

Dictionaries are managed by the dict object, and you can work with dictionaries using the dict.* family of objects. In a message box, you'll see that dictionaries are identified by the symbol dict followed by the name of the dictionary. For more info on dictionaries, see dictionaries.

Strings

Strings store an ordered collection of characters. Unlike a symbol, strings are mutable, which means that a string can be changed without creating a new string.

Strings are managed by the string object and manipulated with the string.* family of objects. In a message box, you'll see strings represented as by the symbol string followed by the name of the string. For more info on strings, see strings.

Arrays

Arrays are an ordered collection of arbitrary data. Unlike lists, arrays can store complex data types like dictionaries, strings, and other arrays. Max provides the handy array.map and array.reduce for functional-style programming on arrays.

Arrays are managed by the array object and manipulated with the array.* family of objects. In a message box, you'll see arrays represented as by the symbol array followed by the name of the array. For more info on arrays, see arrays.