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MIDI Tutorial 1: Mapping MIDI to MSP

This tutorial references the patcher 01iMappingMIDItoMSP.maxpat

In this group of tutorials, we'll look at different strategies for integrating MIDI control into MSP patchers. Commercial hardware synthesizers and samplers typically implement MIDI in some form or another in fairly standardized ways; software systems that mimic these devices (such as Max patches) can use all the same routing and mapping systems to successfully control our sound-producing systems with MIDI controllers.

A review of the tutorials that coverMIDI objectsin Max may be useful before reading these tutorials.

  • To use the tutorial patchers in this section of the tutorial, make sure you have a correctly configured MIDI controller connected to your computer. The tutorials in this section use a variety of MIDI messages as example input; if your controller lacks any of these features, you can simulate their input with user interface objects in the tutorial.

MIDI, Redux

The MIDI standard was developed to enable the control of electronic music devices through the use of a simple serial communications standard that would be easy to implement on any platform and could be used by anyone. As music performance equipment has evolved in the 25 years since, MIDI has remained a standard-issue interface protocol for nearly all music-making equipment, whether we're talking about hardware or software. Whether you're interested in routing a keyboard, slider box, or software sequencer in Max, you need to deal with translating MIDI messages into numbers that make sense for MSP.

  • Take a look at the tutorial patcher. The patcher logic consists of an FM synthesis abstraction called simpleFM~ controlled by a number of signal objects, the values of which are set by floating-point number boxes. Turn on the audio in the patcher and turn up the gain~ slider. Familiarize yourself with the way the audio portion of the patcher works by trying different values is in the number boxes labeled 1 through 5.

Our patcher uses frequency modulation synthesis as we looked at earlier in the tutorials, with the addition of a circuit that provides vibrato to the main frequency of the synthesizer. The cycle~ object labeled Vibrato rate is scaled by the Vibrato depth control to oscillate the main frequency (the output of the line~ object on the right of the patcher. Unlike a vibrato circuit which adds the output of a modulating oscillator to a constant frequency, this patcher logic multiplies the constant frequency by the output of the oscillator treated as an exponent by the pow~ object. A vibrato depth of 1, therefore, has the equivalent of turning off the vibrato (raising 1 to any power yields 1, which leaves our main frequency untouched). A depth of 2 scales the cycle~ object to the range of 0.5 to 2.0, scaling the main frequency up and down by an octave.

The Octave bend value on the left allows us to use a value as a frequency multiplier in a range where each unit of value transposes the pitch by an octave. Like the vibrato circuit, it uses an exponential scaling logic; a value of 0. as the bend amount raises 2 to the power of 0., yielding a multiplier of 1. for the frequency. An octave bend of 1. yields a multiple of 2.; a bend of -1. yields a multiple of 0.5.

Scaling MIDI for signal control

  • Configure a MIDI continuous controller connected to your computer so that it sends CC#1 on any MIDI channel (the modulation wheel on a keyboard controller is a good candidate for this mapping). From the umenu object labeled A, select option 1 ('Octave Pitch Bend'). Move your controller and listen to and watch the result.

The Max ctlin object transmits our controller through the slider object in the patcher and from there through a scale object. The gate object allows us to route the controller to different destination number boxes in the patcher. Notice that, with the default scaling, our MIDI number range (0 to 127) maps to a floating-point value between 0. and 1.

When working with MIDI messages, the general rule of thumb is that they transmit integers which are typically in the range of 0 to 127. While these values make sense within the MIDI domain, when applied to signal values these ranges are usually wrong. When we want to control an oscillator, we need to think in terms of frequency (cycles per second or Hz), not the pitch that MIDI note numbers refer to. When thinking about amplitude, we might want these numbers scaled between 0. and 1. to control the output of a *~ object. The scale object is an important utility object in Max for performing these calculations.

  • In the preset object at the right of the patcher, click the first circle. The values for the scale object should change so that the xmin and xmax values read 0 and 127; the ymin and ymax values should read 0. and 2. Move the MIDI controller and notice the difference.

Using the settings controlled by this preset, we can take a MIDI controller and use it to give us an octave bend range of two octaves. Setting the controller to its lowest value will leave our FM synthesizer untransposed. Moving it all the way up will cause the frequency to output two octaves higher, at 880 Hz.

  • Click in the number box labeled ymin and enter the value of -2. Move your MIDI controller and notice the difference.

The scale object can map any range to any other range, including negative values. Now our controller leaves the synthesizer untransposed in the middle of its range; moving it downwards and upwards gives us two octaves of shift in either direction.

  • Click the other preset states available and try them out; each one contains a different mapping and routing:
  1. Octave Pitch Bend. The controller outputs values from 0. to 2.

  2. Vibrato Rate. The controller outputs values from 2. to 0., inverting the scaling so that it runs from high to low.

  3. Vibrato Depth. The controller scales its input to run from 1. to 100.

  4. Modulation Index. The MIDI gets scaled from 0. to 20.

  5. Amplitude. The MIDI goes from 0. to 1. with an exponential scaling factor of 1.06. Using this value means that upper values of the MIDI range control a wider part of the mapping than lower values.

Notice that different MSP parameters in our patch require different scalings, none of which directly correspond to the default values of MIDI controllers.

  • In patcher area B, look at the number boxes below the notein object. Play some notes on a MIDI keyboard connected to your computer.

When dealing with pitch in MIDI values, a utility Max object called mtof allows us to convert directly to frequency. The stripnote object in this patch is necessary to prevent double-triggering of values due to the note-off events generated by the keyboard. Notice that because our MSP synth in this patch is monophonic, only one note can be sounded at a time.

Summary

Working with MIDI controllers within the Max environment is extremely simple. Using these values with MSP patches requires an understanding of how to map the MIDI values appropriately for the different parameters of a digital signal network. The Max scale and mtof objects are incredibly useful for performing this function, and allow you to map MIDI input into appropriate ranges for any number of applications.

See Also