Generate simple geometric shapes as a connected grid
Name | Type | g/s | Description |
---|---|---|---|
dim | int | The dimensions of the grid (default = 20 20) | |
displaylist | int | Cache in displaylist flag (default = 0) This feature may be used to speed up rendering time by creating and storing a list of gl drawing commands on the graphics card. This will have no effect if matrixoutput turned on. | |
gridmode | int | Grid render mode (default = 0 (quadrilateral grid)) 0 = quad_grid (quadrilateral grid) 1 = tri_grid (triangular grid) |
|
rad_minor | float | The minor radius of a torus, if one is rendered or sent out as a matrix. (default = 0.25) | |
shape | symbol | The shape to be used (default = sphere) Supported shapes are: sphere torus cylinder opencyclinder cube opencube plane circle |
Name | Description |
---|---|
jit.gl.graph | Open GL floating-point data visualization |
jit.gl.handle | Use mouse movement to control position/rotation |
jit.gl.isosurf | Generates a GL based surface extraction |
jit.gl.mesh | Generates GL geometry from existing data |
jit.gl.model | Read and draw Wavefront .obj models |
jit.gl.nurbs | Generate NURBS surface |
jit.gl.plato | Generate platonic solids |
jit.gl.render | Render Open GL |
jit.gl.shader | Manages a GL shader |
jit.gl.sketch | GL parallel to lcd |
jit.gl.slab | Performs a GL accelerated grid-based evaluation |
jit.gl.text2d | Write bitmap text |
jit.gl.text3d | Write vector text |
jit.gl.texture | Manages a GL texture |
jit.gl.videoplane | GL accelerated video plane |
jit.gl.volume | Creates a GL accelerated volume vizualization |
Tutorial 32: Camera View | Tutorial 32: Camera View |
Tutorial 33: Polygon Modes, Colors and Blending | Tutorial 33: Polygon Modes, Colors and Blending |
Tutorial 37: Geometry Under the Hood | Tutorial 37: Geometry Under the Hood |
Tutorial 41: Shaders | Tutorial 41: Shaders |
Tutorial 42: Slab: Data Processing on the GPU | Tutorial 42: Slab: Data Processing on the GPU |