Generate simple geometric shapes as a connected grid
| Name | Type | g/s | Description | 
|---|---|---|---|
| dim | int | The dimensions of the grid (default = 20 20) | |
| displaylist | int | Cache in displaylist flag (default = 0) This feature may be used to speed up rendering time by creating and storing a list of gl drawing commands on the graphics card. This will have no effect if matrixoutput turned on. | |
| gridmode | int |  Grid render mode (default = 0 (quadrilateral grid))  0 = quad_grid (quadrilateral grid) 1 = tri_grid (triangular grid)  | 
|
| rad_minor | float | The minor radius of a torus, if one is rendered or sent out as a matrix. (default = 0.25) | |
| shape | symbol |  The shape to be used (default = sphere) Supported shapes are:  sphere torus cylinder opencyclinder cube opencube plane circle  | 
| Name | Description | 
|---|---|
| jit.gl.graph | Open GL floating-point data visualization | 
| jit.gl.handle | Use mouse movement to control position/rotation | 
| jit.gl.isosurf | Generates a GL based surface extraction | 
| jit.gl.mesh | Generates GL geometry from existing data | 
| jit.gl.model | Read and draw Wavefront .obj models | 
| jit.gl.nurbs | Generate NURBS surface | 
| jit.gl.plato | Generate platonic solids | 
| jit.gl.render | Render Open GL | 
| jit.gl.shader | Manages a GL shader | 
| jit.gl.sketch | GL parallel to lcd | 
| jit.gl.slab | Performs a GL accelerated grid-based evaluation | 
| jit.gl.text2d | Write bitmap text | 
| jit.gl.text3d | Write vector text | 
| jit.gl.texture | Manages a GL texture | 
| jit.gl.videoplane | GL accelerated video plane | 
| jit.gl.volume | Creates a GL accelerated volume vizualization | 
| Tutorial 32: Camera View | Tutorial 32: Camera View | 
| Tutorial 33: Polygon Modes, Colors and Blending | Tutorial 33: Polygon Modes, Colors and Blending | 
| Tutorial 37: Geometry Under the Hood | Tutorial 37: Geometry Under the Hood | 
| Tutorial 41: Shaders | Tutorial 41: Shaders | 
| Tutorial 42: Slab: Data Processing on the GPU | Tutorial 42: Slab: Data Processing on the GPU |