Use mouse movement to control position/rotation
reset | Returns jit.gl.handle and attached objects to the original viewing origin and undoes all rotation. |
Name | Type | g/s | Description |
---|---|---|---|
auto_rotate | int | Continue spinning along last rotation when no UI input is present (default = 0) | |
auto_time | int | The time between automatic rotations for auto_rotate (default = 0) | |
radius | float | The radius of control sphere in 3D world (default = 1.0) | |
rgb_axes | int | Sphere axis color flag (default = 1) When the flag is set, the sphere axes are drawn in RGB colors, Otherwise, the color attribute determines the color used. | |
tracking | float | The rotation amount relative to amount of mouse movement (default = 1.) | |
visible | int | Visibility flag (default = 1) When the flag is set, the sphere axes are visible in the 3D world. |
Name | Description |
---|---|
jit.gl.graph | Open GL floating-point data visualization |
jit.gl.gridshape | Generate simple geometric shapes as a connected grid |
jit.gl.isosurf | Generates a GL based surface extraction |
jit.gl.mesh | Generates GL geometry from existing data |
jit.gl.model | Read and draw Wavefront .obj models |
jit.gl.nurbs | Generate NURBS surface |
jit.gl.plato | Generate platonic solids |
jit.gl.render | Render Open GL |
jit.gl.shader | Manages a GL shader |
jit.gl.sketch | GL parallel to lcd |
jit.gl.slab | Performs a GL accelerated grid-based evaluation |
jit.gl.text2d | Write bitmap text |
jit.gl.text3d | Write vector text |
jit.gl.texture | Manages a GL texture |
jit.gl.videoplane | GL accelerated video plane |
jit.gl.volume | Creates a GL accelerated volume vizualization |
Tutorial 32: Camera View | Tutorial 32: Camera View |
Tutorial 36: 3D Models | Tutorial 36: 3D Models |