mc.groove~
Variable-rate looping sample playback (multichannel)
Description
The groove~ object is a variable-rate, looping, sample-playback object which references the audio information stored in a buffer~ object having the same name. When the groove~ object is instantiated as mcs.groove~ its audio outputs are combined into a single multichannel output.
Discussion
The interpolation for groove~ is cubic unless the timestretching attribute is set to 1. When timestretching is set to 1, you can control the quality of the conversion with the mode, quality, and formant attributes. The wave~ object provides additional interpolation options for buffer playback.
Arguments
buffer-name[symbol]
optional
number-of-outputs[int]
optional
A second argument may specify the number of output channels. The default number of channels is 1. If the buffer~ being played has fewer channels than the number of groove~ output channels, the extra channels output a zero signal. If the buffer~ has more channels and is a multiple of 2 or 4, channels are mixed. For groove~ and mc.groove~, channels and sent out of separate outlets. For mcs.groove~, all channels are output from the first outlet as a multi-channel signal.
Attributes
basictuning[int]
7.0.0
Set a tuning standard based on a frequency for A for pitchshifting operations (440 = default, range is 400 - 500)
followglobaltempo[int]
7.0.0
When followgobaltempo is enabled, groove~ will calculate the current tempo out of the ratio between originaltempo and global tempo and adapt to global tempo changes.
formant[float]: 1.
7.0.0
The word
, followed by floating point value, sets the amount of formant scaling when pitchshifting is performed.
formantcorrection[int]
7.0.0
The word
, followed by a zero or one, disables/enables formant correction when pitch correction is performed.
lock[int]: 0
7.0.0
Lock to transport
loop[int]
The word
0 = 'Off'
1 = 'On'
2 = 'Pendulum'
loopend[Time Value]
Sets the loop end point. The end point time can be specified in any of the Max time formats.
loopinterp[int]
The word
, followed by , enables interpolation about start and end points for a loop. turns off loop interpolation. By default, loop interpolation is off. Turning loop interpolation on disables resampling.
loopstart[Time Value]
Sets the loop start point. The start point time can be specified in any of the Max time formats.
mode[int]
7.0.0
Set the timestretching mode to be used. Each mode is optimized for handling different kinds of audio material. All modes are zero latency. The interpolation for groove~ is cubic unless the timestretching attribute is set to 1. When timestretching is set to 1, you can control the quality of the conversion with the mode, quality, and formant attributes.
Possible values:
'basic'
(
Default mode of operation
)
This is the default mode of operation.
'monophonic'
(
Monophonic sources (voice, flute)
)
This mode is best for monophonic instruments (e.g. solo voice, flute, etc.)
'rhythmic'
(
Optimizes for transient preservation
)
This mode is for time stretched percussion. It provides optimal transient preservation.
'general'
(
Balance spectral integrity with transient preservaton
)
This mode balances spectral integrity and transient preservation for general cases.
'extremestretch'
(
For stretch ratios greater than 2.0
)
This mode is intended for stretch ratios greater 2.0, a more artistic effect is intended.
'efficient'
(
Good CPU performance
)
This mode is intended for a good CPU performance/quality tradeoff.
name[symbol]
Sets the name of a buffer~ object to use for sample playback.
originallength[Time Value]
7.0.0
The original length of the the audio file in beats. Used by
to calculate the speed in relation to the global transport speed. Set to calculate the .
originaltempo[float]
7.0.0
The original tempo of the the audio file. Used by
to calculate the speed relative to the global transport speed. Setting the will calculate the .
phase[Time Value]
7.0.0
Phase
pitchcorrection[int]
7.0.0
The word retune~ object.
, followed by a zero or one, enable/disables the formant-corrected chromatic intonation correction. For more extensive real-time intonation correction, use the
pitchshift[float]: 1.
7.0.0
Specifies pitchshift as a factor of the original pitch (i.e. 2.0 = doubling of pitch, .5 = halving of the original pitch, etc.).
pitchshiftcent[int]: 0
7.0.0
Specifies pitchshift as positive or negative cent values (i.e. 100 = semitone up, -1200 = octave down). Cents may be specified as ints or floats.
quality[symbol]
7.0.0
Timestretching output quality. Possible values are listed below in order of quality.
Possible values:
'basic'
(
Basic quality (the default)
)
'good'
(
Good quality (a step up from basic)
)
'better'
(
Better quality
)
'best'
(
Highest quality
)
slurtime[float]: 0.
7.0.0
Set the time it takes for the correction to reach the full correction amount. Typically, notes are a bit unstable at the beginning, because the attack phase of a sound has a higher amount of noise, and because singers gradually adjust their tuning after the onset of the note. The slur time makes the pitch correction sound natural because it models this effect. Higher values will yield a slower adaptation time and it will take longer for the correction to produce the corrected pitch. However, longer slur times will also preserve vibrato better.
timestretch[int]
7.0.0
The word
, followed by a zero or one, disables/enables timestretching.
transport[symbol]
Multichannel Group Attributes
chans[int]
The chans attribute sets the number of channels and instances in the MC wrapper object. To define a fixed number of channels regardless of what is connected to the object, set chans via a typed-in argument, for example typing would create 100 instances of a cycle~ object inside the MC wrapper. If chans is 0, the wrapper object will auto-adapt to the number of channels in its input multichannel signals (using the maximum of all connected signals). If an object does not have any multichannel signals connected to its inlets, the chans attribute will need to have a non-zero value if you want more than one instance.
If chans is changed while the audio is on, the number of instances will not change until audio is restarted. However, if chans is reduced while the audio is on, any extra channels will no longer process audio and will output a zero signal.
initialvalues[list]
The initialvalues attribute only applies to object creation time so it must be set via a typed-in argument. initialvalues sets the first (and only the first) initial argument for successive instances in the MC wrapper. For example, typing would assign an initial frequency to the cycle~ instances inside the wrapper. The first instance would be assigned a frequency of 50, the second a frequency of 60, the third 70, and the fourth 80. Note that initialvalues does not determine the actual instance count; this can be done using the chans attribute. If there are more instances than elements for the initialvalues attribute, those instances are instantiated with the default value.
To set a default value of an argument for all instances, type it as an argument before any typed-in attributes. For example, modifying our example above: . In this example, the first four instances are set as before, but the next six are created with a frequency argument of 100.
To change instance values or attributes after the wrapper object has been created, use the , , or messages.
values[list]
You can use values as an alternate name for the initialvalues attribute.
replicate[int]
When replicate is enabled, input single-channel or multichannel signals containing fewer channels than the number instances in the MC wrapper object are repeated to fill all input channels. For example, when replicate is enabled and you connect a two-channel multichannel signal to the input of an MC wrapper object with four instances, channel 1 of the input will be repeated to channel 3, and channel 2 of the input will be repeated to channel 4. If replicate were disabled, channels 3 and 4 of the input would be set to zero.
target[int]
The target attribute sets an index for targeting specific wrapper instances. Subsequent messages are directed to an individual instance instead of all instances. It is strongly recommended you use the more reliable message instead of the target attribute. The voice index of will override the current setting of target. When target is 0, incoming messages are sent to all instances. When target is -1, incoming messages do nothing. Note that target only affects messages, not setting attribute values.
usebusymap[int]
When usebusymap is enabled, the MC wrapper controls whether individual instances process audio using a busy map maintained by either an mc.noteallocator~ or mc.voiceallocator~ object. When a channel in the busy map is marked as "free" or "released" no audio processing occurs by any instance on the channel corresponding to the voice index. When usebusymap is disabled, instances in the MC wrapper process audio at all times. This will also be true if usebusymap is enabled and there is no local or named busy map available. (See the busymapname attribute for a description of local and named busy maps). For brevity the name bz can also be used.
zero[int]
When the zero attribute is enabled, channels in the MC wrapper due to the use of a busy map output zero signals. To save a small amount of CPU at the risk of loud and unpleasant noises due to uncleared signal data, you can disable zero. In this case, disabled channels in the MC wrapper do nothing to their output channels. If usebusymap is disabled or there is no active local or named busy map available, the setting of the zero attribute has no effect.
Conveniently, when usebusymap is enabled in mc.mixdown~ object, disabled channels are not mixed to the output. When unused signals from wrapped objects with zero disabled feed into mc.mixdown~, they will be ignored, reducing the risk of unpleasantness getting past the mix output.
busymapname[symbol]
When the usebusymap attribute is enabled, an MC wrapper object uses the local busy map of any mc.voiceallocator~ or mc.noteallocator~ in the same patcher by default. To use a named global busy map instead, set the busymapname attribute to the desired name. For brevity the name @bzname can also be used.
op[symbol]
Sets the function that will be used when the attrui set to edit the op attribute, you can see a handy menu of the 40+ possible functions, so you don't have to memorize their names.
message is set. If you use
voiceprob[float]
The voiceprob attribute is used when employing the $ or * arguments to the message. It determines the probability that the message will be sent. For example, if voiceprob is 0.9, there is a 90% chance the setvalue message will be sent to a randomly chosen voice.
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
JS Painter File
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Messages
int
In all inlets: Converted to
In left inlet: Sets the sample playback position in milliseconds. sets the playback position to the beginning.
In middle inlet: Sets the sample playback start position in milliseconds.
In right lnlet: Sets the sample playback start position in milliseconds.
- playback-position
[int]
float
In left inlet: Sets the sample playback position in milliseconds.
In middle inlet: Sets the sample playback start position in milliseconds.
In right lnlet: Sets the sample playback start position in milliseconds.
- playback-position
[float]
list
In middle inlet: A list composed of three integers specifying bars, beats, and units may be used to specify the loop start point when the groove~ object is set to follow a named transport (set using the attribute).
In right inlet: A list composed of three integers specifying bars, beats, and units may be used to specify the loop end point when the groove~ object is set to follow a named transport (set using the attribute).
- bars
[int]
- beats
[int]
- units
[int]
anything
In middle inlet: A list composed of three integers specifying bars, beats, and units may be used to specify the loop start point when the groove~ object is set to follow a named transport (set using the attribute).
In right inlet: A list composed of three integers specifying bars, beats, and units may be used to specify the loop end point when the groove~ object is set to follow a named transport (set using the attribute).
- bars
[int]
- beats
[int]
- units
[int]
clearspeedcues
7.0.0
Clear the speed cues that have been defined via a dictionary.
(mouse)
dictionary
7.0.0
Use a dictionary to define more complex stretching and pitch shifting. Define a point in time (sourcetime, sourcetimesample or sourcetimebbu) and define where this point should be transformed to (desttime, desttimesample or desttimebbu). For example, the dictionary below will
- create marker01 which will stretch the file so that the audio at 500 ms will be on the first bar, will pitch-shift the audio down by 100 cents until the next marker
- create marker02 which will stretch so the material at 1000 ms will be at 1.2.0 bbu, will pitch-shift the audio by a factor of 1.1 up until the next marker
- create marker03 which will stretch the whole sample (“end”) to be twice as long
{ "marker01" : { "sourcetime" : "500", "desttimebbu" : "1.0.0", "pitchshiftcent" : -100 } , "marker02" : { "sourcetime" : 1000, "desttime" : 1.2.0, "pitchshift" : 1.1 } , "marker03" : { "sourcetime" : “end”, "desttime" : “*2”, } }
- dictionary-name
[symbol]
endloop
Sets the playback position to the ending point of the loop.
printspeedcues
7.0.0
Print the currently active speed cues that have been defined via a dictionary.
reset
Clear the start and end loop points
set
setloop
The word
, followed by two numbers, sets the start and end loop points in milliseconds.- start-point
[list]
- end-point
[list]
signal
In left inlet: Defines the sample increment for playback of a sound from a buffer~. A sample increment of 0 stops playback. A sample increment of 1 plays the sample at normal speed. A sample increment of -1 plays the sample backwards at normal speed. A sample increment of 2 plays the sample at twice the normal speed. A sample increment of .5 plays the sample at half the normal speed. The sample increment can change over time for vibrato or other types of speed effects. The groove~ object uses the buffer~ sampling rate to determine playback speed.
If a loop start and end have been defined for groove~ and looping is turned on, when the sample playback reaches the loop end the sample position is set to the loop start and playback continues at the current sample increment.
In middle inlet: Sets the starting point of the loop in milliseconds.
In right inlet: Sets the end point of the loop in milliseconds.
startloop
stop
The word groove~ to stop playback until the next , , or message is received.
will causeMultichannel Group Messages
deviate
Generate a random value for each channel around a center value. An optional number after the center value specifies the upper range size so it can be different from the lower range size.
Example: will generate random values for the cutoff attribute of the objects in the wrapper centered around 1000 Hz (between 900 and 1100 Hz). sends messages to the objects in the wrapper with random values between 900 and 1200.
If no message name is provided, a message is used by default.
- range
[float]
- message-name
[symbol]
- center-value
[float]
- upper-range
[float]
exponential
The
K * exp(-1 * N * channel) where channel starts at 0 for the first channel.
If the second argument is not present the default value is 1. Example: would generate, for four channels, values of 10, 3.678, 1.353, and 0.498. would generate 2, 5.437, 14.78, and 40.17.
If no message name is provided, a message is used by default.
- exponent
[float]
- message-name
[symbol]
- multiplier
[float]
scaledexponential
The
K * exp(-1 * N * (channel / num_channels) where channel starts at 0 for the first channel.
If the second argument is not present the default value is 1. Example: would generate, for six channels, values of 2, 2.363, 2.791, 3.297, 3.895, 4.602. for four channels would generate 2, 2.568, 3.297, 4.324. provides a way to keep the range of the exponential series roughly the same independent of the number of channels.
If no message name is provided, a message is used by default.
- exponent
[float]
- message-name
[symbol]
- base
[float]
increment
The
Example: for four channels would generate 2, 7, 12, and 17.
If no message name is provided, a message is used by default.
- increment-amount
[float]
- message-name
[symbol]
- start-value
[float]
harmonic
The
F * (1 + N * channel) where channel starts at 0 for the first channel.
Example: for five channels would generate 440, 880, 1320, 1760, and 2200. for
four channels would generate 440, 660, 880, and 1100.
If no message name is provided, a message is used by default.
- multiplier
[float]
- message-name
[symbol]
- fundamental
[float]
subharmonic
The
F / (1 + N * channel) where channel starts at 0 for the first channel.
Example: for five channels would generate 440, 220, 146.7, and 110.
If no message name is provided, a message is used by default.
- multiplier
[float]
- message-name
[symbol]
- fundamental
[float]
spread
The
Example: for four channels would generate 0, 2.5, 5, and 7.5.
If no message name is provided, a message is used by default.
- boundary-value
[float]
- message-name
[symbol]
- other-boundary-value
[float]
spreadinclusive
The
Example: for four channels would generate 0, 3.33, 6.66, and 10.
If no message name is provided, a message is used by default.
- boundary-value
[float]
- message-name
[symbol]
- other-boundary-value
[float]
spreadexclusive
The
Example: for four channels would generate 2, 4, 6, and 8.
If no message name is provided, a message is used by default.
- boundary-value
[float]
- message-name
[symbol]
- other-boundary-value
[float]
spreadincludefirst
The
Example: for four channels would generate 0, 2.5, 5, and 7.5.
If no message name is provided, a message is used by default.
- boundary-value
[float]
- message-name
[symbol]
- other-boundary-value
[float]
spreadincludesecond
The
Example: for four channels would generate 2.5, 5, 7.5, and 10.
If no message name is provided, a message is used by default.
- boundary-value
[float]
- message-name
[symbol]
- other-boundary-value
[float]
decide
The
Example: for four channels would generate 0, 0, 0, 0 because the probability of generating a 1 is zero. could generate 10, 0, 0, 10 if the randomly generated values exceeded 0.5 for the first and fourth channels.
If no message name is provided, a message is used by default.
- probability
[float]
- message-name
[symbol]
- value
[float]
randomrange
The
If no message name is provided, a message is used by default.
- low-value
[float]
- message-name
[symbol]
- high-value
[float]
generate
The op attribute. Arguments passed to will be given to the function that is called. Example: if op is set to , is the same as sending the message .
message runs the function whose name is stored in the- low-value
[float]
- message-name
[symbol]
- high-value
[float]
ease.linear
The MC wrapper provides access to the easing functions found in the Ease Package. These are accessed with message names consisting of
The messages generate an non-linear and inclusive range of values across the space of channels. When you use two number arguments, the first value will be the low end of the range and the second will be the high end of the range. For and functions, this means the low end value will be set for the first channel and the high end will be set for the last channel. For function variants, the high end will be set for the first channel and the low end will be set for the last channel.
When the messages are supplied with three numerical arguments, the first two specify the range as in the two-argument case, but the third argument, which will be constrained between 0 and 1, defines a mid point. Between the first channel and the channel closest to the mid point, the entire range of the function is applied. Between the mid point and the last channel, the range of the function is applied with the values reversed, creating a mirror image. The mirror image is exact when the third argument is 0.5, otherwise it will be biased toward 0 or 1. With a mid point of 1, the result is the same as if the third argument was not supplied at all. With a mid point of 0, the result is the same as if it was entirely reversed. In other words, it's as if the version of the function were used instead of the version that was originally specified -- or vice versa.
Available messages are: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and . Refer to the Ease Package documentation for details on these functions and demonstrations of their behavior.
If no message name is provided, a message is used by default.
- low-value
[float]
- message-name
[symbol]
- high-value
[float]
- mid-point
[float]
smoothstep
The
If no message name is provided, a message is used by default.
- low-value
[float]
- message-name
[symbol]
- high-value
[float]
- mid-point
[float]
setvalue
The word
Instead of a number, the message can also take a symbol indicating that the target channel index should be randomly chosen:
- urn object). Before chosing a channel, will also decide whether to send the message according to the current value of the voiceprob attribute. If voiceprob is 0.1, there is a 10% chance of sending the message. If voiceprob is 0.9, there is a 90% chance of sending the message. will choose a channel randomly but avoid duplicate choices until all channels have been chosen (similar to the Max
- urn object). Unlike it will always send the message. will choose a channel randomly but avoid duplicate choices until all channels have been chosen (similar to the Max
- random object). Before chosing a channel, will also decide whether to send the message according to the current value of the voiceprob attribute. If voiceprob is 0.1, there is a 10% chance of sending the message. If voiceprob is 0.9, there is a 90% chance of sending the message. will choose a channel randomly (similar to the Max
- random object). Unlike it will always send the message. will choose a channel randomly (similar to the Max
- channel
[int]
- message
[symbol]
- message arguments
[list]
setvaluerange
The word
Example: , sends the message 50 to channels 1 - 4. If the second argument is -1, the message is sent to all subsequent channels. For example, sends the message 50 to all channels between 2 and the current number of voices.
Note: the random channel selection feature using , , , and does not work with the message.
- low channel
[int]
- high channel
[int]
- message
[symbol]
- message arguments
[list]
applymessages
The word
, followed by one or more numbers and/or symbols, sends individual messages successively to instances in the MC wrapper, starting with the first instance. For example, the message will send the '0' message to the first instance, and the 'bang' message to the second instance. If there are more instances than arguments to , the extra instances are unaffected.- messages
[list]
applyvalues
The word
, followed by an optional message name and one or more message arguments, sends individual values in the arguments successively to instances in the MC wrapper, starting with the first instance. For example, the message will send 4 to the first instance, 5 to the second instance, and 6 to the third instance. If there are more instances than arguments to , the extra instances are unaffected.- message-name
[symbol]
- values
[list]
replicatevalues
The word
, followed by an optional message name and one or more message arguments, sends individual values in the arguments successively to instances in the MC wrapper, starting with the first instance. Unlike , the message continues sending values to successive instances, restarting with the first element, if it runs out of arguments to send. For example, to an MC wrapper object with three instances will send 4 to the first instance, 5 to the second instance, and 4 to the third instance.- message-name
[symbol]
- values
[list]
applynvalues
Whereas wave~ to set start/end points. The message syntax is [applynvalues N value1, value2 etc.] where N is the number of values to set for each instance. For example, the message will send 500 600 to the first instance and 900 1000 to the second instance. If there are more instances than specified in , the extra instances are unaffected.
can only set one value, the message permits sending a message or setting an attribute with multiple values to instances in the MC wrapper, starting with the first instance. This is helpful for messages that require multiple values, such as the list message to- message
[int]
- values
[list]
replicatenvalues
Whereas wave~ to set start/end points. The message syntax is [replicatenvalues N value1, value2 etc.] where N is the number of values to set for each instance. Unlike , the message continues sending values to successive instances, restarting with the first group, if it runs out of arguments to send. For example, to an MC wrapper object with three instances will send 500 600 to the first instance, 900 1000 to the second instance, and 500 600 to the third instance.
can only set one value, the message permits sending a message or setting an attribute with multiple values to instances in the MC wrapper, starting with the first instance. This is helpful for messages that require multiple values, such as the list message to- message
[int]
- values
[list]
Output
signal
Out left outlet: Sample output. If groove~ or mc.groove~ has two or four output channels, the left outlet plays the left channel of the sample. For mcs.groove~, all channels are output from the left outlet.
Out middle outlets: Sample output. If groove~ or mc.groove~ has two or four output channels, the middle outlets play the channels other than the left channel. mcs.groove~ does not have middle outlets, so this does not apply for that object.
Out right outlet: Sync output. During the loop portion of the sample, this outlet outputs a that goes from 0. when the loop starts to 1. when the loop ends.
Note: In order for buffer playback to begin (and consequently for sync output), one of the groove~ object's output channels must be connected to another signal object.
See Also
Name | Description |
---|---|
2d.wave~ | Two-dimensional wavetable |
buffer~ | Store audio samples |
mcs.groove~ | Variable-rate looping sample playback |
play~ | Position-based sample playback |
phasegroove~ | Control groove~ With phasor~ |
wave~ | Variable size wavetable |
index~ | Read from a buffer~ with no interpolation |
record~ | Record sound into a buffer |
transport | Control a clock |