umenu
Pop-up menu
Description
Displays text as a pop-up menu. Selections can be made manually, or set incoming numbers. Outputs both selection number and selection text.
Arguments
None.
Attributes
align[atom]
!
Sets the text alignment mode. Alignment modes are:
0 left (the default)
1 center (1)
2 right alignment (2)
allowdrag[int]: 1
7.0.2
Toggles the ability of using drag & drop from a folder to populate the umenu object (default = 1).
applycolors[int]: 0
When applycolors is on, and menumode is set to "Normal", the background of the drop-down menu will use the bgfillcolor.
arrow[int]
Toggles the drawing of the down arrow on the umenu object (default = 1).
autopopulate[int]: 0
Toggles the automatic population of an umenu object with folder contents (default = 0). The automatic population will occur when it receives a valid folder path as the argument to a prefix message, or at patcher load, if a valid prefix is stored with the object. See the prefix, populate, and types message descriptions for more information.
bgfillcolor[4 floats]
7.0.0
Sets the background color of the umenu object in RGBA format.
blanksym[symbol]: <none>
Symbol To Output For Empty Text
collection[symbol]:
7.0.0
Toggles the automatic population of an umenu object with the contents of a Collections folder (default = 1). The automatic population will occur when the attribute is enabled.
color[4 floats]
7.0.0
Sets the toggle ON color in RGBA format. When the menumode is set to "Toggle", the color attribute sets the active font color.
depth[int]: 0
Sets the folder recursion depth used by the umenu object when populating from a valid file path.
elementcolor[4 floats]
7.0.0
Sets the toggle OFF color in RGBA format. When the menumode is set to "Toggle", the elementcolor attribute sets the inactive font color.
items[atom]
The items attribute, which is only accessible using the umenu object's Inspector, lets you enter the items which you want to appear on the menu by typing into a dialog box. Menu items are separated by by commas (e.g., red, orange, yellow, green).
labelclick[int]: 0
Toggles Label Click mode on or off. In this mode, when the object is in Label mode, you can click in the object's rectangle and the current value of the menu is sent out the left outlet. In addition, the text of the current item is shown underlined.
param_connect[symbol]:
Establishes a two-way connection between the object and a parameter of a compatible object with parameters such as gen~ or jit.gl.slab. The object can be used to change the value of the parameter and will update if the parameter value changes. The easiest way to set param_connect is with the attribute's menu in the inspector or the Connect submenu of the Object Action menu. The menu displays all available parameters of compatible objects.
Setting the param_connect attribute with a message requires the target parameter's path, which is the host object's scriping name followed by two colons and the parameter name. For example, for a gen~ object with scripting name , the path of the parameter would be . You can set a value for the param_connect before the host object or parameter exists, and the object will connect to the parameter once it exists. Refer to the user guide entry for param_connect for more details.
parameter_enable[int]
Enables use of this object with Max for Live Parameters and setting initial parameter values in Max.
parameter_mappable[int]: 1
When parameter_mappable is enabled, the object will be available for mapping to keyboard or MIDI input using the Mappings feature. (default = 1).
pattrmode[int]: 0
Sets the method used by the umenu object object to report its internal state to the pattr object. When the argument is 0 (default), the umenu object reports its internal state by number (e.g. item 3 of the list of items). When the argument is 1, the umenu object reports its internal state by symbol (e.g. item 'carrots' of the list of items).
prefix[symbol]:
Sets a menu-wide prefix, which can be concatenated or prepended to all menu item text before output. If the prefix is a valid folder path, the populate and types messages can be used to automatically fill the umenu object with a list of files in the folder. See the entries for those messages for more information. Sending a prefix message without any argument clears the currently stored prefix.
prefix_mode[int]: 0
Sets the output behavior of the prefix mode. The modes are:
0: concatenate mode; the prefix is added to the front of the outgoing message without a space.
1: prepend mode; the prefix is added to the front of the outgoing message list as a discrete symbol.
2: ignore mode; the prefix is not used for output.
Possible values:
0 = 'Concatenate'
1 = 'Prepend'
2 = 'Ignore'
showdotfiles[int]: 0
Toggles the display of files whose names begin with a dot (.). The default is off.
style[symbol]:
7.0.0
Sets the style to be applied to the object. Styles can be set using the Format Palette.
textcolor[4 floats]
Sets the text color of the umenu object in RGBA format. The attribute is mapped to the style color.
truncate[int]: 1
Toggles the location of the truncation of text in the umenu object when the text is too long. The default is 1 (truncate the end of the text on the right-hand side). A value of 2 will cause the text to truncate in the middle in the same manner as the textbutton object.
Possible values:
0 = 'Truncation full words'
1 = 'Truncate from the right'
2 = 'Truncate from the middle'
types[symbol]
Sets a file type filter for use by the file types Guide.
message. Up to 64 file types or file extensions (beginning with '.') may be entered as a list. By default, no file types are filtered. For a list of valid four-letter filetype codes, see the
underline[int]: 0
Toggles the underlining of text in the umenu object. The default is 0 (no underlining).
Common Box Attributes
annotation[symbol]
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
background[int]: 0
Adds or removes the object from the patcher's background layer.
adds the object to the background layer, removes it. Objects in the background layer are shown behind all objects in the default foreground layer.
color[4 floats]
Sets the color for the object box outline.
fontface[int]
Sets the type style used by the object. The options are:
plain
bold
italic
bold italic
Possible values:
0 = 'regular'
1 = 'bold'
2 = 'italic'
3 = 'bold italic'
fontname[symbol]
Sets the object's font.
fontsize[float]
Sets the object's font size (in points).
Possible values:
'8'
'9'
'10'
'11'
'12'
'13'
'14'
'16'
'18'
'20'
'24'
'30'
'36'
'48'
'64'
'72'
hint[symbol]
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
ignoreclick[int]: 0
Toggles whether an object ignores mouse clicks in a locked patcher.
jspainterfile[symbol]
JS Painter File
patching_rect[4 floats]: 0. 0. 100. 0.
Sets the position and size of the object in the patcher window.
position[2 floats]
write-only
Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.
presentation[int]: 0
Sets whether an object belongs to the patcher's presentation.
presentation_rect[4 floats]: 0. 0. 0. 0.
Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.
rect[4 floats]
write-only
Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).
size[2 floats]
write-only
Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.
textcolor[4 floats]
Sets the color for the object's text in RGBA format.
textjustification[int]
Sets the justification for the object's text.
Possible values:
0 = 'left'
1 = 'center'
2 = 'right'
varname[symbol]
Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.
Parameter Attributes
Orderint
Sets the order of recall of this parameter. Lower numbers are recalled first. The order of recall of parameters with the same order number is undefined.
Parameter Mode Enableint
Parameter Mode Enable (not available from Parameters window)
Link to Scripting Nameint
When checked, the Scripting Name is linked to the Long Name attribute.
Long Namesymbol
The long name of the parameter. This name must be unique per patcher hierarchy.
Short Namesymbol
Sets the short name for the object's visual display. The maximum length varies according to letter width, but is generally in a range of 5 to 7 characters.
Typeint
Specifies the data type. The data types used in Max for Live are:
Float
Int
Enum (enumerated list)
Blob
Note: By convention, the Live application uses floating point numbers
for its calculations; the native integer representation is limited to 256
values, with a default range of 0-255 (similar to the char data type used
in Jitter). When working with Live UI objects whose integer values will
exceed this range, the Type attribute should be set to Float,
and the Unit Style attribute should be set to Int.
Range/Enumlist
When used with an integer or floating point data type, this field is
used to specify the minimum and maximum values of the parameter.
When used with an enumerated list (Enum) data type, this field contains
a space-delimited list of the enumerated values (if list items contain a
space or special characters, the name should be enclosed in double
quotes).
Clip Modulation Modeint
Sets the Clip Modulation Mode used by the Live application. The modulation
modes are:
None
Unipolar
Bipolar
Additive
Absolute
Clip Modulation Rangelist
This parameter is only used with the Absolute modulation mode. It specifies defines the range of values used.
Initial Enableint
When checked (set to 1), the UI object can store an initialization value. The value is set using the Initial attribute (see below).
Initiallist
Sets the initial value to be stored and used when the Initial Enable attribute is checked.
Unit Styleint
Sets the unit style to be used when displaying values. The unit style
values are: Int: displays integer values
Float: displays floating point values
Time: displays time values in milliseconds (ms)
Hertz: displays frequency values (Hz/kHz).
deciBel: displays loudness (dB)
%: Percentage
Pan: displays Left and Right values
Semitones: displays steps (st)
MIDI: displays pitch corresponding to the MIDI note number
Custom: displays custom data type
Native: defaults to floating point values
Custom Unitssymbol
Sets the units to be used with the 'Custom' unit style (see "Unit Style", above). Custom unit strings may be simple symbols (e.g. "Harmonic(s)"), in which case the parameter's value will be displayed in its 'Native' display mode, followed by the symbol (e.g. "12 Harmonic(s)" for an Int-typed parameter or "12.54 Harmonic(s)" for a Float-typed parameter). For additional control over the numerical component displayed, a sprintf-style string may be used (e.g. "%0.2f Bogon(s)", which would display a value such as ".87 Bogons").
Exponentfloat
When set to a value other than 1., the parameter's input and output values will be exponentially scaled according to the factor entered in this column.
Stepsint
The number of steps available between the minimum and maximum values of a parameter. For instance, if the parameter has a range from 0.-64., with Steps set to 4, the user can only set the parameter to 0, 21.33, 42.66 and 64.
Parameter Visibilityint
For automatable parameters (Int, Float, Enum), 'Stored Only' disables automation, although parameter values are stored in presets. 'Hidden' causes the parameter's value to be ignored when storing and recalling data. Non-automatable parameters (Blob) are 'Stored Only' by default, and can be set to 'Hidden', if desired.
Update Limit (ms)int
Speed limits values triggered by automation.
Defer Automation Outputint
Defers values triggered by automation.
Messages
bang
Sends out the currently displayed menu item.
int
The number specifies a menu item to be sent out, and causes umenu to display that item. The items are numbered starting at 0. A menu item can also be chosen from a umenu with the mouse, as with any pop-up menu.
- index
[int]
float
Converted to
.- index
[float]
(drag)
When a file folder is dragged from the Max File Browser to a umenu object, the folder's contents will be loaded into as menu choices.
When a file folder is dragged from the Max File Browser to a blank space in an unlocked patcher window, a umenu object containing the folder's contents loaded will be created.
append
The word
, followed by any message, appends that message as the new last item in the menu.- message
[list]
checkitem
The word
, followed by an item number and 1 or 0, places (1) or removes (0) a check mark next to the item number.- index
[int]
- checked
[int]
clear
Removes all items from the umenu.
clearchecks
The word
removes check marks for all items.
count
Sends the number of items in the umenu out the right outlet, preceded by the word .
delete
The word umenu.
, followed by one or more numbers that correspond to items in the list, deletes the item or items from the- indices
[list]
dictionary
The word umenu. You can also attach the first outlet of a dict object to the first inlet of umenu. In order for this to work, the dictionary needs to include an "items" entry. For example, the following dictionary entry will populate umenu with the items "hank, carol, andreas, roland":
"items" : [ "hank", "carol", "andreas", "roland" ]
- dict-name
[symbol]
dump
8.0.0
Output is the word 'dump', the item's entry number, and the contents. ex: 'dump 1 one'.
enableitem
The word
, followed by a number that specifies a menu item and a 1 or 0, enables or disables the specified item number. Disabled menu items cannot be selected, but their text and item number are sent from the rightmost outlet if the mouse is released while above them, prefixed by the symbols and , respectively.- index
[int]
- enable
[int]
gettoggle
Reports the current value of the umenu object's toggle state (1 or 0, for on or off), from the right outlet, preceded by the word .
insert
The word
, followed by a number and a message, inserts the message at the address specified by the number, incrementing all equal or greater addresses by 1 if necessary.- index
[int]
- message
[list]
mode
Legacy message. Please use the menumode attribute. The word , followed by a number in the range 1-4, sets the appearance and behavior of the umenu object. The normal pop-up menu style is 1 (the default). Scrolling mode (2) lets you scroll through the individual menu items by dragging the mouse up or down, displaying one item at a time. Label mode (3) shows the text of the selected menu item with no border around it, and does not respond to the mouse. Toggle mode (4) sets a button style. Clicking on the object in mode 3 causes it to alternate between an active and inactive state. When changing from inactive to active, the object sends the message from its rightmost outlet. When changing from active to inactive, the object sends the message from its rightmost outlet, and changes to the color set using the attribute. Whether activating or deactivating, the object also sends its current message from the middle outlet and its current item number from the left outlet.
- display
[int]
(mouse)
Clicking with the mouse lets you select a menu item to be sent out, and causes umenu to display that item.
next
Selects the next menu item and causes the umenu object to display that item. This message will ignore disabled or separator menu items.
populate
If the umenu object has a valid folder path as its prefix, the message will cause the menu to re-populate its items list, based on the current contents of the specified path (and filtered by the types list). After population is complete, the number of items added to the umenu object will be output from the right outlet, preceded by the word .
prev
Selects the previous menu item and causes the umenu object to display that item. This message will ignore disabled or separator menu items.
set
The word umenu, but does not send it out the outlet. If the set argument is a symbol, searches for a menu item which begins with the symbol.
, followed by a number or symbol, specifies a menu item to be displayed by- item
[list]
setcheck
(Macintosh only) The word
, followed by a number that specifies the decimal representation of a UTF-8 character (e.g. 8226 for a bullet or 62 for a greater than symbol), sets the character used to be the check mark. The word with no argument specifies the default square root checkbox.- character
[int]
setitem
The word
, followed by an item number and any message, sets the specified menu item to that message.- index
[int]
- message
[list]
setrgb
The word
, followed by six numbers between 0 and 255 that specify RGB values, uses the first three numbers to set the foreground (text) color and the second three numbers to set the background (fill) color.- fore-red
[int]
- fore-green
[int]
- fore-blue
[int]
- back-red
[int]
- back-green
[int]
- back-blue
[int]
setsymbol
The word
, followed by a message, specifies a menu item to be displayed by name without triggering any output.- menu item
[symbol]
settoggle
The word umenu object to the specified state if it is in toggle mode and performs output as if the object were clicked on (the symbol , followed by a zero or one, indicating the toggle state). Without an argument, the message simply toggles the object's state and triggers output.
, followed by a one or zero, sets the- state
[int]
showchecked
This message operates as follows. If the currently displayed item is checked, do nothing. Otherwise, starting at the first item in the menu, find one that is checked and set the menu to display that item. If there isn't one, do nothing.
symbol
Identical to the
message with a symbol argument, except that the found item number is sent out (and the text of the item is sent out the right outlet, if the Evaluate Item Text feature is enabled).- item
[symbol]
toggle
The word umenu object to the specified state if it is in toggle mode and performs output as if the object were clicked on (the symbol , followed by a zero or one, indicating the toggle state). Without an argument, the message simply toggles the object's state and triggers output.
, followed by a one or zero, sets the- state
[int]
Output
anything
Out middle outlet: The text of the selected menu item is sent out as a message.
Out right outlet: The , , and , messages will cause status messages to be sent out the right outlet.
int
Out left outlet: The number of the selected menu item is sent out. Menu items are numbered beginning with 0.
Connections
See Also
Name | Description |
---|---|
coll | Store and edit a collection of data |
fontlist | List system fonts |