Jitter Tutorials - Table of Contents
Topics
- Jitter - What is a Matrix?
- Attributes - Editing Jitter object parameters
Video and Graphics Tutorials
- Display a Video — Play your first video
- Live Capture — Grab live video
- Control Jitter with Messages — Controlling Jitter Objects
- Adding 3D Objects — 3 dimensional programming
- Jitter Matrix Exploration - Part 1 — The Jitter Matrix, Part 1
- Jitter Matrix Exploration - Part 2 — The Jitter Matrix, Part 2
- Generating Geometry — Create 3d geometry using the matrix
- Audio into a matrix — Trigger visuals from audio input
- Building live video effects — transform video in real time
- Composing the screen — your screen is a canvas
Legacy Tutorials
- Jitter Tutorial 1 - Playing a QuickTime Movie
- Jitter Tutorial 2 - Create a Matrix
- Jitter Tutorial 3 - Math Operations on a Matrix
- Jitter Tutorial 4 - Controlling Movie Playback
- Jitter Tutorial 5 - ARGB Color
- Jitter Tutorial 6 - Adjust Color Levels
- Jitter Tutorial 7 - Image Level Adjustment
- Jitter Tutorial 8 - Simple Mixing
- Jitter Tutorial 9 - More Mixing
- Jitter Tutorial 10 - Chromakeying
- Jitter Tutorial 11 - Lists and Matrices
- Jitter Tutorial 12 - Color Lookup Tables
- Jitter Tutorial 13 - Scissors and Glue
- Jitter Tutorial 14 - Matrix Positioning
- Jitter Tutorial 15 - Image Rotation
- Jitter Tutorial 16 - Using Named Jitter Matrices
- Jitter Tutorial 17 - Feedback Using Named Matrices
- Jitter Tutorial 18 - Iterative Processes and Matrix Re-Sampling
- Jitter Tutorial 19 - Recording QuickTime movies
- Jitter Tutorial 20 - Importing and Exporting Single Matrices
- Jitter Tutorial 21 - Working With Live Video Input
- Jitter Tutorial 22 - Working With Video Output Components
- Jitter Tutorial 23 - Controlling Your FireWire Camera
- Jitter Tutorial 24 - QuickTime Effects
- Jitter Tutorial 25 - Tracking the Position of a Color in a Movie
- Jitter Tutorial 26 - MIDI Control of Video
- Jitter Tutorial 27 - Using MSP Audio in a Jitter Matrix
- Jitter Tutorial 28 - Audio Control of Video
- Jitter Tutorial 29 - Using the Alpha Channel
- Jitter Tutorial 30 - Drawing 3D text
- Jitter Tutorial 31 - Rendering Destinations
- Jitter Tutorial 32 - Camera View
- Jitter Tutorial 33 - Polygon Modes, Colors and Blending
- Jitter Tutorial 34 - Using Textures
- Jitter Tutorial 35 - Lighting and Fog
- Jitter Tutorial 36 - 3D Models
- Jitter Tutorial 37 - Geometry Under the Hood
- Jitter Tutorial 38 - Basic Performance Setup
- Jitter Tutorial 39 - Spatial Mapping
- Jitter Tutorial 40 - Drawing in OpenGL using jit.gl.sketch
- Jitter Tutorial 41 - Shaders
- Jitter Tutorial 42 - Slabs and Data Processing on the GPU
- Jitter Tutorial 43 - A Slab of Your Very Own
- Jitter Tutorial 44 - Flash Interactivity
- Jitter Tutorial 45 - Introduction to using Jitter within JavaScript
- Jitter Tutorial 46 - Manipulating Matrix Data using JavaScript
- Jitter Tutorial 47 - Using Jitter Object Callbacks in JavaScript
- Jitter Tutorial 48 - Frames of MSP signals
- Jitter Tutorial 49 - Colorspaces
- Jitter Tutorial 50 - Procedural Texturing & Modeling
- Jitter Tutorial 51 - Jitter Java
- Jitter Tutorial 52 - Jitter Networking
Appendices
- Appendix A - QuickTime Confidential
- Appendix B - The OpenGL Matrix Format
- Appendix C - The JXS File Format
- Appendix D - Building Standalone Applications with Jitter
Bibliography
- Jitter Bibliography - For Your Further Reading Pleasure
See Also
Name | Description |
---|---|
Video and Graphics Programming Tutorials | Video and Graphics Programming Tutorials |