Contents
- Jitter Tutorials: Table of Contents
- What is a Matrix?
- Attributes: Editing Jitter object parameters
- Video and Graphics 1: Display a Video
- Video and Graphics 2: Live Capture
- Video and Graphics 3: Control Jitter with Messages
- Video and Graphics 4: Adding 3D Objects
- Video and Graphics 5: Jitter Matrix Exploration Part 1
- Video and Graphics 6: Jitter Matrix Exploration Part 2
- Video and Graphics 7: Generating Geometry
- Video and Graphics 8: Audio into a matrix
- Video and Graphics 9: Building live video effects
- Video and Graphics 10: Composing the Screen
- Tutorial 1: Playing a Movie
- Tutorial 2: Create a Matrix
- Tutorial 3: Math Operations on a Matrix
- Tutorial 4: Controlling Movie Playback
- Tutorial 5: ARGB Color
- Tutorial 6: Adjust Color Levels
- Tutorial 7: Image Level Adjustment
- Tutorial 8: Simple Mixing
- Tutorial 9: More Mixing
- Tutorial 10: Chromakeying
- Tutorial 11: Lists and Matrices
- Tutorial 12: Color Lookup Tables
- Tutorial 13: Scissors and Glue
- Tutorial 14: Matrix Positioning
- Tutorial 15: Image Rotation
- Tutorial 16: Using Named Jitter Matrices
- Tutorial 17: Feedback Using Named Matrices
- Tutorial 18: Iterative Processes and Matrix Re-Sampling
- Tutorial 19: Recording movies
- Tutorial 20: Importing and Exporting Single Matrices
- Tutorial 21: Working With Live Video Input
- Tutorial 22: Working With Video Output Components
- Tutorial 23: Controlling Your FireWire Camera
- Tutorial 24: QuickTime Effects
- Tutorial 25: Tracking the Position of a Color in a Movie
- Tutorial 26: MIDI Control of Video
- Tutorial 27: Using MSP Audio in a Jitter Matrix
- Tutorial 28: Audio Control of Video
- Tutorial 29: Using the Alpha Channel
- Tutorial 30: Drawing 3D text
- Tutorial 31: Rendering Destinations
- Tutorial 32: Camera View
- Tutorial 33: Polygon Modes, Colors and Blending
- Tutorial 34: Using Textures
- Tutorial 35: Lighting and Fog
- Tutorial 36: 3D Models
- Tutorial 37: Geometry Under the Hood
- Tutorial 38: Basic Performance Setup
- Tutorial 39: Spatial Mapping
- Tutorial 40: Drawing in OpenGL using jit.gl.sketch
- Tutorial 41: Shaders
- Tutorial 42: Slab: Data Processing on the GPU
- Tutorial 43: A Slab of Your Very Own
- Tutorial 44: Flash Interactivity
- Tutorial 45: Introduction to using Jitter within JavaScript
- Tutorial 46: Manipulating Matrix Data using JavaScript
- Tutorial 47: Using Jitter Object Callbacks in JavaScript
- Tutorial 48: Frames of MSP signals
- Tutorial 49: Colorspaces
- Tutorial 50: Procedural Texturing & Modeling
- Tutorial 51: Jitter Java
- Tutorial 52: Jitter Networking
- Appendix A: QuickTime Confidential
- Appendix B: The OpenGL Matrix Format
- Appendix C: The JXS File Format
- Appendix D: Building Standalone Applications with Jitter
- Jitter Bibliography: For Your Further Reading Pleasure